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Rev Age Author Path Log message Diff
321 4585d 1h spiker /highres/sprites/ more pistol and hands fixes  
318 4589d 16h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4590d 18h spiker /highres/sprites/firstperson/ small tweak  
313 4590d 19h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4609d 0h spiker /highres/sprites/  
296 4609d 20h spiker /highres/sprites/  
293 4617d 6h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4818d 21h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4828d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4828d 21h spiker /highres/ Content by Lightsource  
246 4917d 19h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4931d 19h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4944d 4h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4945d 21h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4947d 19h nightfright / Fixing messed up #220 commit, part 2  
221 4947d 19h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4947d 20h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4951d 14h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4951d 21h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4951d 21h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4952d 16h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4952d 20h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4958d 22h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4960d 14h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4974d 13h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5144d 17h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5158d 20h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5169d 18h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5326d 11h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5369d 3h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5401d 19h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5466d 1h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5480d 22h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5619d 17h plagman / Initial revision. Copies everything from Parkar's private SVN server.