Subversion Repositories duke3d_hrp

Rev

Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
329 4490d 15h spiker /highres/sprites/ more tweaks  
323 4495d 15h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4495d 16h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4495d 22h spiker /highres/sprites/ more pistol and hands fixes  
318 4500d 13h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4501d 15h spiker /highres/sprites/firstperson/ small tweak  
313 4501d 16h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4519d 21h spiker /highres/sprites/  
296 4520d 17h spiker /highres/sprites/  
293 4528d 3h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4729d 18h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4738d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 18h spiker /highres/ Content by Lightsource  
246 4828d 16h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4842d 16h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4855d 2h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4856d 18h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4858d 16h nightfright / Fixing messed up #220 commit, part 2  
221 4858d 16h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4858d 17h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4862d 11h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4862d 18h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4862d 18h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4863d 13h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4863d 17h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4869d 19h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4871d 11h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4885d 10h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5055d 15h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5069d 17h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5080d 15h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5237d 8h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5280d 0h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5312d 16h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5376d 22h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5391d 19h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5530d 14h plagman / Initial revision. Copies everything from Parkar's private SVN server.