Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4516d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 17h |
spiker |
/highres/sprites/ |
|
|
293 |
4525d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4726d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4735d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4825d 17h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4839d 17h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4852d 2h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4853d 18h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4855d 17h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4855d 17h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4855d 17h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4859d 12h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4859d 18h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4859d 19h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4860d 14h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4860d 17h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4866d 20h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4868d 12h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4882d 11h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5052d 15h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5066d 17h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5077d 16h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5234d 9h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5277d 1h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5309d 16h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5373d 23h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5388d 20h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5527d 15h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|