Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
323 4582d 1h spiker /highres/sprites/firstperson/ more pistol fixes  
322 4582d 3h spiker /highres/sprites/ pistol specular and geometry adjustments  
321 4582d 9h spiker /highres/sprites/ more pistol and hands fixes  
318 4586d 23h leod /highres/sprites/firstperson/ PNG-optimized version from the HRP update Pack v5.1.302 put into the repository :-)  
314 4588d 2h spiker /highres/sprites/firstperson/ small tweak  
313 4588d 3h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4606d 7h spiker /highres/sprites/  
296 4607d 3h spiker /highres/sprites/  
293 4614d 14h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4816d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4825d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4826d 4h spiker /highres/ Content by Lightsource  
246 4915d 3h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4929d 3h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4941d 12h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4943d 4h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4945d 2h nightfright / Fixing messed up #220 commit, part 2  
221 4945d 2h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4945d 3h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4948d 21h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4949d 4h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4949d 5h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4949d 23h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4950d 3h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4956d 5h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4957d 21h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4971d 21h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5142d 1h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5156d 3h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5167d 1h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5323d 19h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5366d 10h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5399d 2h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5463d 8h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5478d 5h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5617d 1h plagman / Initial revision. Copies everything from Parkar's private SVN server.