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Rev Age Author Path Log message Diff
297 4563d 17h spiker /highres/sprites/  
296 4564d 13h spiker /highres/sprites/  
293 4571d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4773d 14h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4782d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4783d 14h spiker /highres/ Content by Lightsource  
246 4872d 12h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4886d 12h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4898d 21h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4900d 14h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4902d 12h nightfright / Fixing messed up #220 commit, part 2  
221 4902d 12h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4902d 13h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4906d 7h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4906d 14h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4906d 14h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4907d 9h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4907d 13h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4913d 15h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4915d 7h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4929d 6h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5099d 10h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5113d 13h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5124d 11h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5281d 4h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5323d 20h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5356d 12h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5420d 18h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5435d 15h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5574d 10h plagman / Initial revision. Copies everything from Parkar's private SVN server.