Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4563d 17h |
spiker |
/highres/sprites/ |
|
|
296 |
4564d 13h |
spiker |
/highres/sprites/ |
|
|
293 |
4571d 23h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4773d 14h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4782d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4783d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4872d 12h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4886d 12h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4898d 21h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4900d 14h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4902d 12h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4902d 12h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4902d 13h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4906d 7h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4906d 14h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4906d 14h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4907d 9h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4907d 13h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4913d 15h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4915d 7h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4929d 6h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5099d 10h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5113d 13h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5124d 11h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5281d 4h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5323d 20h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5356d 12h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5420d 18h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5435d 15h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5574d 10h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|