Rev |
Age |
Author |
Path |
Log message |
Diff |
293 |
4559d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4760d 19h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4769d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4770d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4859d 17h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4873d 17h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4886d 2h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4887d 19h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4889d 17h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4889d 17h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4889d 18h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4893d 12h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4893d 19h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4893d 19h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4894d 14h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4894d 18h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4900d 20h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4902d 12h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4916d 11h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5086d 15h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5100d 18h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5111d 16h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5268d 9h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5311d 1h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5343d 17h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5407d 23h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5422d 20h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5561d 15h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|