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Rev Age Author Path Log message Diff
314 4549d 20h spiker /highres/sprites/firstperson/ small tweak  
313 4549d 21h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
297 4568d 2h spiker /highres/sprites/  
296 4568d 22h spiker /highres/sprites/  
293 4576d 9h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
277 4777d 23h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4787d 3h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4787d 23h spiker /highres/ Content by Lightsource  
246 4876d 21h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
239 4890d 21h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4903d 7h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
225 4904d 23h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
222 4906d 21h nightfright / Fixing messed up #220 commit, part 2  
221 4906d 21h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4906d 22h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4910d 16h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4910d 23h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4911d 0h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4911d 18h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4911d 22h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
205 4918d 0h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4919d 16h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4933d 16h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
157 5103d 20h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5117d 22h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5128d 20h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5285d 14h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
57 5328d 5h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5360d 21h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
17 5425d 3h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
10 5440d 0h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5578d 20h plagman / Initial revision. Copies everything from Parkar's private SVN server.