Rev |
Age |
Author |
Path |
Log message |
Diff |
314 |
4549d 20h |
spiker |
/highres/sprites/firstperson/ |
small tweak |
|
313 |
4549d 21h |
spiker |
/highres/sprites/ |
More pisol adjustmenst + normal fix for scuba |
|
297 |
4568d 2h |
spiker |
/highres/sprites/ |
|
|
296 |
4568d 22h |
spiker |
/highres/sprites/ |
|
|
293 |
4576d 9h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
277 |
4777d 23h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
271 |
4787d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4787d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
246 |
4876d 21h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
239 |
4890d 21h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
231 |
4903d 7h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
225 |
4904d 23h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
222 |
4906d 21h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4906d 21h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4906d 22h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4910d 16h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4910d 23h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4911d 0h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4911d 18h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4911d 22h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
205 |
4918d 0h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4919d 16h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
4933d 16h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
157 |
5103d 20h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5117d 22h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
143 |
5128d 20h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
66 |
5285d 14h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
57 |
5328d 5h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5360d 21h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
17 |
5425d 3h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
10 |
5440d 0h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|
1 |
5578d 20h |
plagman |
/ |
Initial revision. Copies everything from Parkar's private SVN server. |
|