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Rev Age Author Path Log message Diff
329 4475d 13h spiker /highres/sprites/ more tweaks  
321 4480d 20h spiker /highres/sprites/ more pistol and hands fixes  
313 4486d 14h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4488d 18h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
297 4504d 19h spiker /highres/sprites/  
296 4505d 15h spiker /highres/sprites/  
293 4513d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
239 4827d 14h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4840d 0h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
221 4843d 14h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4843d 15h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4847d 9h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
216 4847d 16h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4848d 11h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
207 4853d 8h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4854d 17h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4856d 9h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4870d 8h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
158 5040d 0h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
155 5054d 15h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5065d 13h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5222d 6h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
47 5297d 14h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
10 5376d 17h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5515d 12h plagman / Initial revision. Copies everything from Parkar's private SVN server.