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Rev Age Author Path Log message Diff
329 4462d 8h spiker /highres/sprites/ more tweaks  
321 4467d 16h spiker /highres/sprites/ more pistol and hands fixes  
313 4473d 10h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4475d 14h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
297 4491d 15h spiker /highres/sprites/  
296 4492d 11h spiker /highres/sprites/  
293 4499d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
239 4814d 10h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4826d 19h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
221 4830d 10h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4830d 10h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4834d 5h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
216 4834d 12h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4835d 7h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
207 4840d 4h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4841d 13h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4843d 5h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4857d 4h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
158 5026d 20h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
155 5041d 11h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5052d 9h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5209d 2h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
47 5284d 10h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
10 5363d 13h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5502d 8h plagman / Initial revision. Copies everything from Parkar's private SVN server.