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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites
/
firstperson.def
@ 342
– Rev 0
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341
4555d 4h
spiker
/highres/sprites/
340
4556d 10h
spiker
/highres/sprites/
Shotgun tweaks
339
4557d 2h
spiker
/highres/sprites/
338
4557d 3h
spiker
/highres/sprites/
337
4557d 5h
spiker
/highres/sprites/
336
4557d 6h
spiker
/highres/sprites/
shotgun
334
4570d 6h
leod
/highres/sprites/
revert r329 pistol clip definition
329
4572d 20h
spiker
/highres/sprites/
more tweaks
321
4578d 4h
spiker
/highres/sprites/
more pistol and hands fixes
313
4583d 22h
spiker
/highres/sprites/
More pisol adjustmenst + normal fix for scuba
310
4586d 2h
leod
/highres/
Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes
Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
297
4602d 2h
spiker
/highres/sprites/
296
4602d 22h
spiker
/highres/sprites/
293
4610d 9h
nightfright
/
Modified: FOV fix for #2613 (HUD shotgun) by Spiker
239
4924d 22h
nightfright
/
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock
231
4937d 7h
nightfright
/
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup
221
4940d 21h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4940d 22h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
218
4944d 16h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
216
4945d 0h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4945d 19h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
207
4950d 15h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
205
4952d 0h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4953d 17h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
196
4967d 16h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
158
5137d 8h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
155
5151d 22h
loomsday
/highres/sprites/
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)
143
5162d 20h
nightfright
/
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764
66
5319d 14h
h266
/highres/
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
47
5394d 21h
h266
/highres/
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)
10
5474d 0h
parkar
/
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
1
5612d 20h
plagman
/
Initial revision. Copies everything from Parkar's private SVN server.