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Rev Age Author Path Log message Diff
338 4471d 20h spiker /highres/sprites/  
337 4471d 22h spiker /highres/sprites/  
336 4471d 23h spiker /highres/sprites/ shotgun  
334 4485d 0h leod /highres/sprites/ revert r329 pistol clip definition  
329 4487d 13h spiker /highres/sprites/ more tweaks  
321 4492d 21h spiker /highres/sprites/ more pistol and hands fixes  
313 4498d 15h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4500d 19h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
297 4516d 20h spiker /highres/sprites/  
296 4517d 16h spiker /highres/sprites/  
293 4525d 2h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
239 4839d 15h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
231 4852d 0h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
221 4855d 15h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4855d 16h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4859d 10h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
216 4859d 17h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4860d 12h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
207 4865d 9h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4866d 18h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4868d 10h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4882d 9h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
158 5052d 1h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
155 5066d 16h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
143 5077d 14h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
66 5234d 7h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
47 5309d 15h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
10 5388d 18h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
1 5527d 13h plagman / Initial revision. Copies everything from Parkar's private SVN server.