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Rev Age Author Path Log message Diff
189 4901d 4h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4922d 20h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4971d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5023d 13h nightfright / Added: #699 (d/n/s)  
159 5048d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5051d 15h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5052d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5066d 6h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5072d 16h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5077d 4h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5089d 5h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5096d 6h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5108d 5h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5109d 4h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5122d 13h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5123d 4h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5124d 8h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5125d 3h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5161d 6h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5184d 13h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5196d 6h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5196d 14h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5197d 4h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5215d 0h h266 /highres/sprites/props/ new #920 render  
66 5233d 21h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5233d 23h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5237d 4h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
61 5248d 6h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5268d 7h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5276d 13h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5309d 5h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5309d 5h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5309d 5h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5309d 5h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
21 5331d 4h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
18 5332d 9h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
17 5373d 11h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
15 5385d 5h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5388d 8h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.
 
9 5389d 7h parkar / Added new nuke button textures by Aaron Osborn.