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Rev Age Author Path Log message Diff
252 4822d 0h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4823d 5h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4823d 6h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4823d 18h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4823d 23h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4832d 18h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4837d 20h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4838d 19h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4846d 18h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4848d 3h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4854d 10h h266 /highres/sprites/ #109 decal for E4L8  
235 4854d 18h nightfright / empyrock modifications from Mar 28  
232 4859d 2h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4859d 3h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4859d 19h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4860d 18h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4860d 20h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4861d 17h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4862d 18h nightfright / Fixing messed up #220 commit, part 2  
221 4862d 18h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4862d 19h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4866d 13h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4866d 20h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4866d 20h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4867d 15h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4867d 19h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4872d 12h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4873d 21h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4875d 13h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4889d 12h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4908d 17h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4930d 9h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4978d 16h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5031d 2h nightfright / Added: #699 (d/n/s)  
159 5055d 21h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5059d 4h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5059d 16h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5073d 19h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5080d 5h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5084d 17h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764