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Rev Age Author Path Log message Diff
196 4881d 18h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4900d 23h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4922d 15h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4970d 22h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5023d 8h nightfright / Added: #699 (d/n/s)  
159 5048d 3h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5051d 10h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5051d 22h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5066d 1h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5072d 11h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5076d 23h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5089d 0h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5096d 1h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5108d 1h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5108d 23h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5122d 8h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5123d 0h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5124d 4h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5124d 22h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5161d 1h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5184d 8h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5196d 1h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5196d 9h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5196d 23h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5214d 19h h266 /highres/sprites/props/ new #920 render  
66 5233d 16h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed
 
65 5233d 18h loomsday /highres/sprites/ normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609
 
64 5236d 23h loomsday /highres/sprites/ normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug.  
61 5248d 1h loomsday /highres/sprites/ I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick  
58 5268d 2h loomsday /highres/ #913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap
 
57 5276d 8h parkar /highres/ Adding updated freezer textures from Aron Osborn.  
47 5309d 0h h266 /highres/ 70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6)  
46 5309d 0h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 5  
45 5309d 0h h266 /highres/sprites/monsters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 4  
44 5309d 0h h266 /highres/sprites/characters/ 70MB of alt-palettes by Flacken.WS and Hendricks266... part 3  
21 5330d 23h nightfright / Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991)  
18 5332d 4h nightfright / Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed  
17 5373d 6h parkar /highres/sprites/firstperson/ New freezer textures from ozz.  
15 5385d 1h parkar /highres/ Improved Stall mesh.
fixed some missing textures.
 
10 5388d 3h parkar / Merged the last changes from the old HRP svn repository.

Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack.