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Rev Age Author Path Log message Diff
256 4817d 16h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4822d 10h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4823d 15h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4823d 17h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4824d 4h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4824d 10h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4833d 5h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4838d 7h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4839d 6h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4847d 5h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4848d 13h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4854d 20h h266 /highres/sprites/ #109 decal for E4L8  
235 4855d 5h nightfright / empyrock modifications from Mar 28  
232 4859d 12h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4859d 14h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4860d 5h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4861d 5h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4861d 6h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4862d 3h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4863d 4h nightfright / Fixing messed up #220 commit, part 2  
221 4863d 5h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4863d 5h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4867d 0h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4867d 6h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4867d 7h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4868d 2h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4868d 5h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4872d 22h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4874d 7h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4876d 0h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4889d 23h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4909d 3h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4930d 20h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4979d 3h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5031d 13h nightfright / Added: #699 (d/n/s)  
159 5056d 8h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5059d 15h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5060d 3h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5074d 5h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5080d 16h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)