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Rev Age Author Path Log message Diff
227 4853d 2h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4853d 3h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4854d 0h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4855d 1h nightfright / Fixing messed up #220 commit, part 2  
221 4855d 1h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4855d 2h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4858d 20h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4859d 3h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4859d 4h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4859d 23h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4860d 2h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4864d 19h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.  
205 4866d 4h loomsday /highres/sprites/ ! DO NOT TOUCH - FOR TESTS ONLY !  
204 4867d 21h loomsday /highres/sprites/ Polymer-ready HUD RPG, first iteration  
196 4881d 20h plagman /highres/sprites/ Revert 2613 (HUD shotgun) to before rev 143.  
189 4901d 0h nightfright / Updated: #1210 (model fix), E2L2.mhk  
177 4922d 17h plagman /highres/sprites/ Tweaked liztroop DEFs by DT.  
168 4971d 0h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
162 5023d 10h nightfright / Added: #699 (d/n/s)  
159 5048d 5h loomsday /highres/ 0913 Fence update (improved wire net)  
158 5051d 12h loomsday /highres/sprites/ commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas  
157 5052d 0h nightfright / Added: #227_d/n/s, 502_d/n/s  
155 5066d 2h loomsday /highres/sprites/ HUD Devastator have been finally polymerized (supported in EDuke32 build 1699)  
151 5072d 13h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
143 5077d 0h nightfright / Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764  
139 5089d 2h loomsday /highres/ Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear  
138 5096d 3h nightfright / Modified: #1046, 1204 (d/n/s)  
135 5108d 2h loomsday /highres/sprites/monsters/ faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself.  
133 5109d 1h nightfright / Added: #1820 (pal 17 skin); Modified: #783_s  
126 5122d 10h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5123d 1h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
123 5124d 5h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
121 5125d 0h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
112 5161d 3h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
97 5184d 10h loomsday /highres/sprites/ draft nrml+spec maps for NewBeast  
88 5196d 3h nightfright / Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models)  
87 5196d 10h loomsday /highres/sprites/ glossy slimy slimers FTW  
86 5197d 1h loomsday /highres/sprites/ eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models.
 
70 5214d 20h h266 /highres/sprites/props/ new #920 render  
66 5233d 18h h266 /highres/ new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed