Rev |
Age |
Author |
Path |
Log message |
Diff |
196 |
4971d 20h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
189 |
4991d 0h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
177 |
5012d 16h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
168 |
5061d 0h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
162 |
5113d 10h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
159 |
5138d 5h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5141d 12h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5142d 0h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5156d 2h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|
151 |
5162d 13h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
143 |
5167d 0h |
nightfright |
/ |
Modified: #28/2613 (new shotgun model/skin by Spiker), 742_d/n/s, 764 |
|
139 |
5179d 2h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5186d 3h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
135 |
5198d 2h |
loomsday |
/highres/sprites/monsters/ |
faces normals have been rebuilt to prevent weird faces flickering at least on my end, and also on the screens posted by Zilppuri himself. |
|
133 |
5199d 1h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
126 |
5212d 10h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5213d 1h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
123 |
5214d 5h |
loomsday |
/highres/sprites/ |
normal + spec for #937 (Book Store Sign) |
|
121 |
5215d 0h |
nightfright |
/highres/ |
Missing contents since 04-2010 (Part 1) |
|
112 |
5251d 3h |
loomsday |
/highres/sprites/ |
new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr... |
|
97 |
5274d 10h |
loomsday |
/highres/sprites/ |
draft nrml+spec maps for NewBeast |
|
88 |
5286d 3h |
nightfright |
/ |
Updated: #1646-1649/2448-2451 (Shrinker/Expander projectiles by ozz); Fixed: ice.def (wrong defs for new #675/2370 models) |
|
87 |
5286d 10h |
loomsday |
/highres/sprites/ |
glossy slimy slimers FTW |
|
86 |
5287d 1h |
loomsday |
/highres/sprites/ |
eggs covered with slime, anyone? :)
md3 conversion was inevitable, since I don't see specular (and maybe normal) on md2 models. |
|
70 |
5304d 20h |
h266 |
/highres/sprites/props/ |
new #920 render |
|
66 |
5323d 18h |
h266 |
/highres/ |
new renders of all weapon/ammo/inven/pickup sprites (holoduke: revert)
shotgun ammo and knuckle crack converted to MD3
fixed freezer glow (lower resolution) nightvision glow (over-illumination, not base art)
additional "nocompress" primitives for status bar components
fixed shrinker & expander pickup defs
textures.def errors fixed |
|
65 |
5323d 20h |
loomsday |
/highres/sprites/ |
normalmap for shrinker ammo is now uncommented, works since EDuke32 synthesis build 1608
specularmap for fence #913 is uncommented, works since EDuke32 synthesis build 1609 |
|
64 |
5327d 1h |
loomsday |
/highres/sprites/ |
normal map for shrinker crystall ammo temporary disabled in defs for Plagman to tinker with possible definition bug. |
|
61 |
5338d 3h |
loomsday |
/highres/sprites/ |
I was playing e2l7 and notice that those poor domelights are completely barely visible in the dark, duplicating the duffuse texture into glow slot did the trick |
|
58 |
5358d 3h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|
57 |
5366d 9h |
parkar |
/highres/ |
Adding updated freezer textures from Aron Osborn. |
|
47 |
5399d 1h |
h266 |
/highres/ |
70MB of alt-palettes by Flacken.WS and Hendricks266...final part! (6) |
|
46 |
5399d 2h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 5 |
|
45 |
5399d 2h |
h266 |
/highres/sprites/monsters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 4 |
|
44 |
5399d 2h |
h266 |
/highres/sprites/characters/ |
70MB of alt-palettes by Flacken.WS and Hendricks266... part 3 |
|
21 |
5421d 1h |
nightfright |
/ |
Added: Normalmaps (#609, 771/772, 1082-1087, 4240-4245, 5105), Palettes (370_7, 387_18, 961_14, 1042_14, 4178_13, 4953_12) // Revisions: #4575, 4953 // Fixes: Scales corrections (#768, 961, 991) |
|
18 |
5422d 6h |
nightfright |
/ |
Added: normal maps for 1101/5108, 1104/5095, 1116, 1132-1135, 5107, 5119; palettes for 0207_14/16, 0243_17, 0332_24, 0365/0366_7, 0387_12, 0392_17, 0399_17, 0428_17, 0438/0439_17/19, 0545_17, 0757_24, 0803_7, 0881_15, 3407_7, 4123/4124_7, 4224_13, 4260-4263_17, 4284-4287_17 // Revisions:1169 // Fixes: 53 (missing md3), defs for missing 0313 (d/n/s/g) and 1024 (d/s) removed |
|
17 |
5463d 7h |
parkar |
/highres/sprites/firstperson/ |
New freezer textures from ozz. |
|
15 |
5475d 2h |
parkar |
/highres/ |
Improved Stall mesh.
fixed some missing textures. |
|
10 |
5478d 4h |
parkar |
/ |
Merged the last changes from the old HRP svn repository.
Removed the Change log part of the read me as it is probably not going to be possible to keep it up to date anyway (it's already missing a ton of changes I have done). Better to compile such a set of changes from the SVN revisions when releasing an official pack. |
|