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315 4498d 7h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4498d 11h spiker /highres/sprites/firstperson/ small tweak  
313 4498d 12h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4500d 16h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4503d 6h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
299 4505d 3h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
297 4516d 16h spiker /highres/sprites/  
296 4517d 12h spiker /highres/sprites/  
293 4524d 23h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4526d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
290 4537d 10h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 11h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4659d 10h loomsday /highres/sprites/props/ doublesided now  
280 4669d 23h nightfright / Modified: #342, 343, 821, 916, 917  
277 4726d 13h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4735d 17h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4736d 13h spiker /highres/ Content by Lightsource  
265 4754d 2h spiker /highres/ Fixes some broken normal maps  
262 4792d 11h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4808d 0h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4808d 13h parkar / Added installer source.  
256 4809d 23h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4814d 17h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4815d 22h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4816d 0h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4816d 11h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4816d 17h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4825d 12h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4830d 14h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4831d 13h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4839d 12h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4840d 20h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4847d 3h h266 /highres/sprites/ #109 decal for E4L8  
235 4847d 12h nightfright / empyrock modifications from Mar 28  
232 4851d 19h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4851d 21h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4852d 12h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4853d 12h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4853d 13h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4854d 10h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)