Rev |
Age |
Author |
Path |
Log message |
Diff |
257 |
4932d 2h |
parkar |
/ |
Added installer source. |
|
256 |
4933d 12h |
nightfright |
/ |
Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm) |
|
252 |
4938d 6h |
nightfright |
/ |
Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes) |
|
251 |
4939d 11h |
nightfright |
/ |
Updated: ice.def (another fix, hopefully for good this time) |
|
250 |
4939d 13h |
nightfright |
/ |
Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model |
|
249 |
4940d 0h |
nightfright |
/ |
Updated: #2760 (corrections in monsters.def by empyrock) |
|
248 |
4940d 6h |
nightfright |
/ |
Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster) |
|
246 |
4949d 1h |
nightfright |
/ |
Updated: #2536 (chaingun improvement by empyrock) |
|
241 |
4954d 3h |
nightfright |
/ |
Added: #1200; Modified: #842, 1053 (by empyrock) |
|
240 |
4955d 2h |
nightfright |
/ |
Pipes (618, 670) and alternate reactor (620) by empyrock |
|
239 |
4963d 1h |
nightfright |
/ |
Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock |
|
238 |
4964d 9h |
nightfright |
/ |
Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion |
|
236 |
4970d 16h |
h266 |
/highres/sprites/ |
#109 decal for E4L8 |
|
235 |
4971d 1h |
nightfright |
/ |
empyrock modifications from Mar 28 |
|
232 |
4975d 8h |
nightfright |
/highres/sprites/switches/ |
Forgot about one of the little buggers... |
|
231 |
4975d 10h |
nightfright |
/ |
Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup |
|
230 |
4976d 1h |
nightfright |
/ |
Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock) |
|
227 |
4977d 1h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
225 |
4977d 2h |
loomsday |
/highres/sprites/ |
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update |
|
223 |
4977d 23h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock) |
|
222 |
4979d 1h |
nightfright |
/ |
Fixing messed up #220 commit, part 2 |
|
221 |
4979d 1h |
nightfright |
/highres/sprites/ |
Fixing messed up #220 revision |
|
220 |
4979d 1h |
nightfright |
/ |
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing) |
|
218 |
4982d 20h |
plagman |
/highres/sprites/ |
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one. |
|
217 |
4983d 2h |
loomsday |
/highres/sprites/firstperson/ |
#obsolete resources cleanup |
|
216 |
4983d 3h |
loomsday |
/highres/sprites/ |
Muzzleflash added to RPG |
|
215 |
4983d 22h |
loomsday |
/highres/sprites/ |
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning |
|
214 |
4984d 1h |
loomsday |
/highres/sprites/firstperson/ |
very draft colormatch to make hipals work on yellow and red |
|
207 |
4988d 18h |
plagman |
/highres/sprites/ |
Fix definitions for tripbomb/key hand. |
|
205 |
4990d 4h |
loomsday |
/highres/sprites/ |
! DO NOT TOUCH - FOR TESTS ONLY ! |
|
204 |
4991d 20h |
loomsday |
/highres/sprites/ |
Polymer-ready HUD RPG, first iteration |
|
196 |
5005d 19h |
plagman |
/highres/sprites/ |
Revert 2613 (HUD shotgun) to before rev 143. |
|
189 |
5024d 23h |
nightfright |
/ |
Updated: #1210 (model fix), E2L2.mhk |
|
177 |
5046d 16h |
plagman |
/highres/sprites/ |
Tweaked liztroop DEFs by DT. |
|
168 |
5094d 23h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
162 |
5147d 9h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
159 |
5172d 4h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
158 |
5175d 11h |
loomsday |
/highres/sprites/ |
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas |
|
157 |
5175d 23h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
155 |
5190d 1h |
loomsday |
/highres/sprites/ |
HUD Devastator have been finally polymerized (supported in EDuke32 build 1699) |
|