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Rev Age Author Path Log message Diff
292 4563d 9h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
290 4574d 1h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4574d 2h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4696d 1h loomsday /highres/sprites/props/ doublesided now  
280 4706d 14h nightfright / Modified: #342, 343, 821, 916, 917  
277 4763d 4h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4772d 8h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4773d 4h spiker /highres/ Content by Lightsource  
265 4790d 17h spiker /highres/ Fixes some broken normal maps  
262 4829d 2h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4844d 15h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4845d 4h parkar / Added installer source.  
256 4846d 14h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4851d 8h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4852d 13h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4852d 15h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4853d 2h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4853d 8h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4862d 3h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4867d 5h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4868d 4h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4876d 3h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4877d 11h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4883d 18h h266 /highres/sprites/ #109 decal for E4L8  
235 4884d 3h nightfright / empyrock modifications from Mar 28  
232 4888d 10h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4888d 12h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4889d 3h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4890d 3h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4890d 4h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4891d 1h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)  
222 4892d 2h nightfright / Fixing messed up #220 commit, part 2  
221 4892d 3h nightfright /highres/sprites/ Fixing messed up #220 revision  
220 4892d 3h nightfright / Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)  
218 4895d 22h plagman /highres/sprites/ New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
 
217 4896d 4h loomsday /highres/sprites/firstperson/ #obsolete resources cleanup  
216 4896d 5h loomsday /highres/sprites/ Muzzleflash added to RPG  
215 4897d 0h loomsday /highres/sprites/ RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
 
214 4897d 3h loomsday /highres/sprites/firstperson/ very draft colormatch to make hipals work on yellow and red  
207 4901d 20h plagman /highres/sprites/ Fix definitions for tripbomb/key hand.