Rev |
Age |
Author |
Path |
Log message |
Diff |
636 |
3728d 22h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
635 |
3746d 17h |
leod |
/ |
0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed) |
|
632 |
3788d 22h |
loomsday |
/highres/sprites/ |
sensor model origin, orientation and scale fixed (feedback by LeoD) |
|
631 |
3790d 20h |
loomsday |
/highres/sprites/ |
#1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer) |
|
630 |
3792d 21h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
629 |
3796d 19h |
leod |
/highres/sprites/ |
Rename scraps to match names.h, part #2 |
|
628 |
3796d 19h |
leod |
/highres/sprites/effects/ |
Rename scraps to match names.h, part #1 |
|
622 |
3809d 18h |
leod |
/ |
darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others |
|
619 |
3816d 15h |
leod |
/ |
#2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update |
|
614 |
3821d 14h |
leod |
/ |
move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;
fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks |
|
613 |
3824d 6h |
loomsday |
/highres/sprites/ |
oops.. too soon (reverted to previous deflines) |
|
612 |
3824d 15h |
loomsday |
/highres/sprites/ |
#134 polymerized |
|
611 |
3835d 22h |
loomsday |
/highres/sprites/ |
sprite #660 updated to polymer (normalmap & specularpower value set) |
|
610 |
3836d 15h |
leod |
/ |
#1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station |
|
609 |
3836d 19h |
loomsday |
/highres/sprites/ |
model #584 polymerized |
|
608 |
3837d 16h |
loomsday |
/highres/sprites/ |
#976 ventshaft model and texture polymerized |
|
607 |
3837d 19h |
loomsday |
/highres/sprites/ |
#1227 nukebarrel model & textures update |
|
606 |
3842d 2h |
leod |
/ |
Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base |
|
605 |
3844d 21h |
loomsday |
/highres/sprites/ |
should have been uploaded few days ago. wtf |
|
604 |
3847d 15h |
loomsday |
/highres/sprites/props/ |
sprite #621 revised |
|
595 |
3874d 17h |
leod |
/ |
Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update; |
|
588 |
3906d 22h |
leod |
/ |
Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews |
|
585 |
3907d 21h |
loomsday |
/highres/sprites/ |
model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures |
|
573 |
3927d 19h |
leod |
/ |
Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;
UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews |
|
572 |
3931d 19h |
leod |
/ |
Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews |
|
570 |
3933d 22h |
spiker |
/highres/sprites/ |
1354 Luke Skywalker |
|
569 |
3934d 17h |
leod |
/ |
prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;
detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews |
|
568 |
3939d 2h |
spiker |
/highres/sprites/ |
Mightyboot update |
|
565 |
3942d 21h |
leod |
/ |
Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews |
|
564 |
3942d 22h |
spiker |
/highres/sprites/ |
|
|
563 |
3942d 23h |
spiker |
/highres/sprites/ |
quick kick update |
|
562 |
3943d 0h |
spiker |
/highres/sprites/ |
new mighty boot |
|
559 |
3947d 4h |
leod |
/ |
PNGOUT nitpicking |
|
558 |
3947d 20h |
spiker |
/highres/sprites/characters/ |
optimized |
|
557 |
3947d 20h |
spiker |
/highres/sprites/characters/ |
Added some detail |
|
556 |
3947d 21h |
leod |
/ |
Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions |
|
555 |
3948d 2h |
spiker |
/highres/sprites/characters/ |
terminator last second update |
|
554 |
3949d 0h |
spiker |
/highres/sprites/ |
1356-1357 terminator |
|
551 |
3952d 1h |
spiker |
/highres/sprites/ |
Part 2 |
|
550 |
3952d 2h |
spiker |
/highres/sprites/ |
Duke restored. |
|