Rev |
Age |
Author |
Path |
Log message |
Diff |
568 |
4050d 17h |
spiker |
/highres/sprites/ |
Mightyboot update |
|
565 |
4054d 12h |
leod |
/ |
Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews |
|
564 |
4054d 13h |
spiker |
/highres/sprites/ |
|
|
563 |
4054d 14h |
spiker |
/highres/sprites/ |
quick kick update |
|
562 |
4054d 15h |
spiker |
/highres/sprites/ |
new mighty boot |
|
559 |
4058d 19h |
leod |
/ |
PNGOUT nitpicking |
|
558 |
4059d 11h |
spiker |
/highres/sprites/characters/ |
optimized |
|
557 |
4059d 11h |
spiker |
/highres/sprites/characters/ |
Added some detail |
|
556 |
4059d 12h |
leod |
/ |
Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions |
|
555 |
4059d 17h |
spiker |
/highres/sprites/characters/ |
terminator last second update |
|
554 |
4060d 15h |
spiker |
/highres/sprites/ |
1356-1357 terminator |
|
551 |
4063d 16h |
spiker |
/highres/sprites/ |
Part 2 |
|
550 |
4063d 17h |
spiker |
/highres/sprites/ |
Duke restored. |
|
549 |
4064d 10h |
leod |
/ |
2013 Models update by Tea Monster : Cycloid, Duke, frozen Duke. (Frozen Duke model is technically wrong, but looks very icy.)
3240-3249 PNGOUT-optimized (alpha channel removed)
UserMapHacks: Castle Quest, MHK reviews |
|
547 |
4071d 17h |
leod |
/ |
#2710 : 2013Cycloid model v1.2 by Tea Monster
UserMapHacks : Entrapped, Bridge Between Two Islands, Anarchy City X, Devastation 01 |
|
546 |
4083d 16h |
leod |
/ |
Restore Polymer HRP hydrant location for 5.3 release consistency
UserMapHacks : random dukematch levels |
|
545 |
4086d 20h |
spiker |
/highres/sprites/ |
Chaingun muzzle flash improvment |
|
544 |
4087d 21h |
spiker |
/highres/sprites/ |
Pistol hand update |
|
539 |
4090d 10h |
leod |
/ |
927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization
UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews |
|
535 |
4123d 13h |
leod |
/ |
Prepare polymerization of hydrant model by moving it to props_polymost; PNGOUT optimizations; maphack reviews |
|
534 |
4123d 22h |
nightfright |
/highres/sprites/characters/ |
Updated Duke model skins (#1405) by Tea Monster |
|
533 |
4123d 22h |
nightfright |
/highres/sprites/ |
Updated hand dryer model (#1051) by Tea Monster |
|
532 |
4127d 13h |
leod |
/highres/sprites/ |
1051_handdryer by Tea Monster |
|
531 |
4127d 13h |
leod |
/highres/ |
0053_firstaid, 2460_firstaidkit (hud) by Steveeeie |
|
530 |
4127d 13h |
leod |
/highres/sprites/ |
0051_healthbox (cola) by Steveeeie; 1051_handdryer moved to props_polymost |
|
529 |
4127d 14h |
leod |
/highres/ |
0762_mike (microphone) by Mark.;
0051_healthbox moved to pickups_polymost;
2460_firstaidkit.png (hud) renamed to 2640_firstaidkit_polymost.png |
|
528 |
4127d 20h |
leod |
/highres/sprites/ice/ |
PNGOUT optimizations part 17 (final): sprites #8: ice
Both new and old PNGs convert to binary identical TGAs |
|
527 |
4127d 20h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 16: sprites #7: monsters
Both new and old PNGs convert to binary identical TGAs |
|
526 |
4127d 20h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 15: sprites #6: characters
Both new and old PNGs convert to binary identical TGAs |
|
525 |
4127d 20h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 14: sprites #5: firstperson
Both new and old PNGs convert to binary identical TGAs |
|
524 |
4127d 20h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 13: sprites #4: pickups
Both new and old PNGs convert to binary identical TGAs |
|
523 |
4127d 20h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 12: sprites #3: props
Both new and old PNGs convert to binary identical TGAs |
|
522 |
4127d 20h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 11: sprites #2: signs
Both new and old PNGs convert to binary identical TGAs |
|
521 |
4127d 20h |
leod |
/highres/sprites/ |
PNGOUT optimizations part 10 (oops): sprites #1: build, decals, effects, jibs, projectiles, switches
Both new and old PNGs convert to binary identical TGAs |
|
506 |
4167d 13h |
leod |
/ |
0052_healthbottle (hud) by Steveeeie (is it actually used anywhere?);
old 0490 cycloid head moved to monsters_polymost;
props[_polymost].def : remove unnecessary pal0 entry for some glow maps;
hrp_extract.sh : Linux patch by Helixhorned, set executable bit;
UserMapHacks : Locked Up, MatH Pack 02-04, Prequel to Time, DukePlus maps |
|
505 |
4176d 9h |
leod |
/ |
0052_healthbottle (sixpack) by Steveeeie; 0053_firstaid moved to pickups_polymost
UserMapHacks : Suburbs, MatH: Suburbs |
|
504 |
4179d 11h |
leod |
/ |
tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)
UserMapHacks for DukePlus |
|
500 |
4184d 21h |
spiker |
/highres/sprites/pickups/ |
Shotgun rotated, centered origin |
|
499 |
4189d 10h |
leod |
/ |
Scale down Polymer HRP pistol and shotgun pickups to reduce clipping into nearby walls and objects.
Move some maphacks |
|
487 |
4226d 10h |
nightfright |
/highres/sprites/ |
Fix for HUD scubagear alignment (now centered), minor cleanup for new Duke model code |
|