Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
639 3712d 21h leod / Robotdog2 (4560) scaled down a bit;
Override Pack extraction updated;
UserMapHacks: Apprehension Arizona, Ultimate Stadium Remake, and more
 
638 3735d 17h leod / effects_megaton.def: adapt to current scrap numbering;
hrp_readme.txt: add Besli to texture credits;
UserMapHacks: Delta Station Down, Clear The Coast, and others
 
636 3745d 22h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
635 3763d 16h leod / 0950/0981 [broken]hydrant by Steveeeie;
UserMapHacks: Mean Streets and many more (AMC TC group completed)
 
632 3805d 21h loomsday /highres/sprites/ sensor model origin, orientation and scale fixed (feedback by LeoD)  
631 3807d 19h loomsday /highres/sprites/ #1227 model 180 degrees rotation to fit the existing maphacks + additional exploading frames (in a separate model, which don't show up unfortunately, either because of wrong deflines or some bug in renderer)  
630 3809d 20h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
629 3813d 18h leod /highres/sprites/ Rename scraps to match names.h, part #2  
628 3813d 18h leod /highres/sprites/effects/ Rename scraps to match names.h, part #1  
622 3826d 17h leod / darken #2452; PNGOUT optimizations;
UserMapHacks: Damnation, Dewk's Map, Ghost Town, and others
 
619 3833d 15h leod / #2452 (user maps only, texture only, taken from Duke3dw_v421);
PNGOUT optimizations;
UserMapHacks: SPACEPWR, Plug and Pray update
 
614 3838d 14h leod / move old 134/135 switch to switches_polymost;
copy shared 0136_sdoorswitch.md3 to switches_polymost;
rename two Polymer glowmaps;

fix effects.def typo; PNGOUT optimizations;
new and updated UserMapHacks
 
613 3841d 5h loomsday /highres/sprites/ oops.. too soon (reverted to previous deflines)  
612 3841d 15h loomsday /highres/sprites/ #134 polymerized  
611 3852d 21h loomsday /highres/sprites/ sprite #660 updated to polymer (normalmap & specularpower value set)  
610 3853d 14h leod / #1227: fix specular definition;
PNGOUT optimizations;
Polymost HRP: use old models #0584, #0976, #1227;
UserMapHacks: CBP7, JFCBP2, Jailbird2, The Railway Station
 
609 3853d 18h loomsday /highres/sprites/ model #584 polymerized  
608 3854d 15h loomsday /highres/sprites/ #976 ventshaft model and texture polymerized  
607 3854d 19h loomsday /highres/sprites/ #1227 nukebarrel model & textures update  
606 3859d 1h leod / Polymost HRP: use old 0621_camera1, 0150 uses Polymer version glowmap, 0795 xscale fix, introduce textures_polymost;
Old 0621_camera1.png copied to 0584_sensor_body.png, 0958_lamp_body.png;
PNGOUT optimizations;
UserMapHacks: ACB Studios, Island Base, Red2, Space Madness, Training Base
 
605 3861d 20h loomsday /highres/sprites/ should have been uploaded few days ago. wtf  
604 3864d 15h loomsday /highres/sprites/props/ sprite #621 revised  
595 3891d 16h leod / Some texture/skin renaming for consistency's sake;
UserMapHacks: Hibernal Solstice, Duke 6:8, TimeCop;
MHK reviews;
hrp_todo update;
 
588 3923d 21h leod / Polymost HRP: keep using old 4583_pipe.md3;
PNGOUT optimizations;
UserMapHacks: Lost City, Lost Temple, Polaris Outpost 1&2, Pain; MHK reviews
 
585 3924d 21h loomsday /highres/sprites/ model #4583 upgraded to fit the walls texture set on Derelict but the specular on the model doesn't work like them textures  
573 3944d 18h leod / Prepare conditional branching in duke3d_hrp.def: introduce duke3d_hrp_polymer.def;
#4386: scale up to correct lenght, still looks ugly in most user maps;

UserMaphacks: Just another Christmas, Snow, NWinter part1, MHK reviews
 
572 3948d 18h leod / Polymost HRP: add Luke model, use 0280_d;
PNGOUT optimizations;
UserMapHacks: The Storm, Ltlle Arctic; MHK reviews
 
570 3950d 21h spiker /highres/sprites/ 1354 Luke Skywalker  
569 3951d 16h leod / prop 1275 renamed/redefined to 1276;
texture 1275 derived from 1276 skin;

detail map paper_crumpled resized;
PNGOUT optimizations;
UserMapHacks: Duke Nukem ex mortum, Hydrofusion Substation, QMC - Puritan, WarDome, The GbaR;
MHK reviews
 
568 3956d 1h spiker /highres/sprites/ Mightyboot update  
565 3959d 20h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 
564 3959d 22h spiker /highres/sprites/  
563 3959d 22h spiker /highres/sprites/ quick kick update  
562 3959d 23h spiker /highres/sprites/ new mighty boot  
559 3964d 3h leod / PNGOUT nitpicking  
558 3964d 19h spiker /highres/sprites/characters/ optimized  
557 3964d 19h spiker /highres/sprites/characters/ Added some detail  
556 3964d 20h leod / Polymost: use old terminator & new arm;
hrp_todo.txt added;
PNGOUT optimizations;
UserMapHacks: Lighthouse aka biglight, MHK revisions
 
555 3965d 1h spiker /highres/sprites/characters/ terminator last second update  
554 3965d 23h spiker /highres/sprites/ 1356-1357 terminator