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315 4501d 5h leod / Polymost HRP is back. Start EDuke32 with -hduke3d_hrp_polymost.def

This may not work in conjunction with mods like DukePlus because, for example, dukeplus.def includes duke3d.def.
Therefore using the Polymost Override Pack which is sold separately is still the preferred method.
 
314 4501d 9h spiker /highres/sprites/firstperson/ small tweak  
313 4501d 10h spiker /highres/sprites/ More pisol adjustmenst + normal fix for scuba  
310 4503d 14h leod /highres/ Restore 0603_skin_g.png / Activate forgotten textures / Pal 12/18 fixes / DEF file tweaks and fixes

Re-add 0603_skin_g.png which is needed by babes other than the new 603 one
Add forgotten 0124_n.png, 0125_n.png to textures.def
Add forgotten 4400_bear_24.png to props.def
Fix pal 12/18 of 4510_pirate1a by renaming
Change pal 12/18 fix of the Alien Queen by renaming / SCNR
Fix line feeds of characters.def and ice.def
Add line feeds at the end of DEFs
 
309 4506d 4h leod /highres/sprites/ effects, signs, and switches folders are Polymost-complete
(Polymer diffuse/glow maps renamed to *_d[_g].png)

All remaining Polymost textures outside the repository will require bringing back their old MD3 models.
Note that Polymost and Polymer 0136_sdoorswitch share the same MD3.
 
299 4508d 2h h266 /highres/sprites/ Fix pal 12/18 of the Alien Queen in monsters.def.  
297 4519d 15h spiker /highres/sprites/  
296 4520d 11h spiker /highres/sprites/  
293 4527d 21h nightfright / Modified: FOV fix for #2613 (HUD shotgun) by Spiker  
292 4529d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
290 4540d 8h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4540d 9h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
284 4662d 8h loomsday /highres/sprites/props/ doublesided now  
280 4672d 22h nightfright / Modified: #342, 343, 821, 916, 917  
277 4729d 12h spiker /highres/sprites/ Decal and muzzle tweaks  
271 4738d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 11h spiker /highres/ Content by Lightsource  
265 4757d 0h spiker /highres/ Fixes some broken normal maps  
262 4795d 10h nightfright /highres/sprites/ Fixed: decals.def (wrong defs for #546/2298 normal maps)  
258 4810d 22h parkar /highres/sprites/ Revert pigcop changes introduced by mistake in 257.  
257 4811d 11h parkar / Added installer source.  
256 4812d 21h nightfright / Updated: characters.def (#1357 Terminator arm commented out, it is identical to #1356 Terminator model and causes problems), E3L11.mhk (hacks for sprite 268 removed - Terminator arm)  
252 4817d 16h nightfright / Updated: E2L7.mhk (Polymer lights by Micky C), #2492, 2493, 2498, 2499 (new menu items by Steveeeie - backups of previous #2493 included), ice.def (minor fixes)  
251 4818d 21h nightfright / Updated: ice.def (another fix, hopefully for good this time)  
250 4818d 22h nightfright / Updated: ice.def (adjustments for new #2760 Lunar Overlord model), Removed: unused specular map for Lunar Overlord model  
249 4819d 10h nightfright / Updated: #2760 (corrections in monsters.def by empyrock)  
248 4819d 15h nightfright / Updated: #2760 (new Lunar Overlord by Jean Gorospe/Tea Monster)  
246 4828d 10h nightfright / Updated: #2536 (chaingun improvement by empyrock)  
241 4833d 12h nightfright / Added: #1200; Modified: #842, 1053 (by empyrock)  
240 4834d 11h nightfright / Pipes (618, 670) and alternate reactor (620) by empyrock  
239 4842d 10h nightfright / Chaingun muzzleflashes & RPG unified model (weapon + muzzleflash) by empyrock  
238 4843d 18h nightfright / Fix for Assault Commander model (#1915) broken during md2 -> md3 conversion  
236 4850d 1h h266 /highres/sprites/ #109 decal for E4L8  
235 4850d 10h nightfright / empyrock modifications from Mar 28  
232 4854d 18h nightfright /highres/sprites/switches/ Forgot about one of the little buggers...  
231 4854d 19h nightfright / Remaining MD2s --> MD3s conversion (by empyrock); MD2 cleanup  
230 4855d 10h nightfright / Polymer model fixes for: #166, 951, 1227, 1233, 4410, 4460 (by empyrock)  
227 4856d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
225 4856d 11h loomsday /highres/sprites/ fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
 
223 4857d 8h nightfright / Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)