Rev |
Age |
Author |
Path |
Log message |
Diff |
142 |
5123d 19h |
nightfright |
/ |
Added: #211_n/s, 3397_d/n/s; Modified: #211; Deleted: #707_1/2/7/8, 708_1/2/7/8 |
|
141 |
5130d 12h |
loomsday |
/highres/ |
glow map for #457, #458 is now polymer ready. |
|
140 |
5131d 12h |
nightfright |
/ |
Added: #218_n/s; Modified: #218, 276_2, 724, 823_s |
|
139 |
5134d 12h |
loomsday |
/highres/ |
Tile #457 is now polymerized, draft specmaps added to Trooper: now the trooper's body is much less shiny than his gear |
|
138 |
5141d 13h |
nightfright |
/ |
Modified: #1046, 1204 (d/n/s) |
|
136 |
5148d 13h |
nightfright |
/ |
Modified: #360, 361, 363 |
|
133 |
5154d 11h |
nightfright |
/ |
Added: #1820 (pal 17 skin); Modified: #783_s |
|
132 |
5155d 13h |
nightfright |
/ |
Modified: #181_s, 783_s |
|
130 |
5156d 11h |
nightfright |
/highres/ |
Added: #342/342_s; Modified: #181_s, 342/343_n, 783_n/s, 814_n |
|
129 |
5157d 12h |
nightfright |
/ |
Modified: #276 (pal0/2/23), 305, 362, 378, 823, 1215-1217 |
|
126 |
5167d 20h |
nightfright |
/ |
Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work) |
|
125 |
5168d 11h |
nightfright |
/ |
Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk |
|
124 |
5169d 12h |
nightfright |
/highres/ |
Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8) |
|
122 |
5170d 9h |
nightfright |
/ |
Missing contents since 04-2010 (Part 2) |
|
120 |
5170d 11h |
loomsday |
/highres/ |
Tiles #0181 and #0783 by Ozz |
|
118 |
5174d 15h |
loomsday |
/highres/ |
Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map) |
|
114 |
5201d 17h |
loomsday |
/highres/ |
Tile #0449 is now polymerized |
|
113 |
5202d 16h |
loomsday |
/highres/ |
|
|
110 |
5210d 11h |
devastator |
/highres/textures/ |
texture files for 454 |
|
109 |
5210d 13h |
loomsday |
/highres/ |
Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work? |
|
107 |
5211d 15h |
piterplus |
/highres/textures/ |
Normals+specular for 1137, 1138 |
|
105 |
5213d 13h |
loomsday |
/highres/ |
normal + spec maps created for Ooz's #724 diffuse |
|
100 |
5221d 15h |
loomsday |
/highres/ |
pal 22 for tile #0156, which can be seen on e1l3 |
|
93 |
5233d 14h |
piterplus |
/highres/ |
Normal map for 0893-0895. |
|
84 |
5242d 18h |
loomsday |
/highres/ |
normals and speculars for Tiles #0346, 0743 posted by Ozz @ duke4.net forum |
|
83 |
5242d 23h |
loomsday |
/highres/ |
oops, my bad (just forgot to mark them to be added to svn and since the log showed no errors at my end I was thinking that everything is ok) |
|
82 |
5243d 11h |
nightfright |
/ |
Updated/added: #1109 (n/s), 1124 (n/s) by gt1750 |
|
79 |
5247d 13h |
loomsday |
/highres/textures/ |
update for tiles #764, 823 diffuse textures' by Ozz @ duke4.net forums
also recreated normal and specular for #823 |
|
78 |
5250d 12h |
loomsday |
/highres/ |
Tile #455 is now polymer-ready, but hell.. it's used only in e2l11 and only a part of it, this is depressing |
|
73 |
5253d 11h |
loomsday |
/highres/ |
Tile #450 is now polymer-ready |
|
72 |
5255d 12h |
loomsday |
/highres/ |
Tile #447 is now polymer-ready, though it might look a bit poorer comparing to HRP version, but hell, I just have too much unfinished stuff to care about details invention |
|
71 |
5257d 14h |
loomsday |
/highres/ |
Tiles: 750, 1140, 1170, 1185, 1205, 3407,4275, 5116, 5117 were draftly polymerized |
|
69 |
5261d 13h |
loomsday |
/highres/textures/ |
#796, 819, 857, 858 draftly polymerized
#545 parallax params added to definition |
|
68 |
5262d 10h |
loomsday |
/highres/ |
#1103 and 4301 created by Devastator (yes, the same Devastator who created some famous maps with rating >90 :D). glossmaps and definitions by me. And yes, polymer ready. |
|
67 |
5269d 7h |
h266 |
/highres/textures/ |
#251-252 alt-pals now Polymer-ready |
|
63 |
5283d 12h |
loomsday |
/highres/ |
wall tiles #251-253 are now polymer ready except for their paletted versions [dunno if we should wait for proper palmap support]
tile #328 is now hi-res and polymer ready [something from the ep2 to-do list NightFright remined me to look into] |
|
62 |
5291d 9h |
loomsday |
/highres/ |
Tiles #233-237 are now polymerish |
|
60 |
5297d 13h |
loomsday |
/highres/ |
Tile #354 is now polymer ready |
|
59 |
5301d 8h |
loomsday |
/highres/ |
Tiles #212, 213, 214, 215 revised to polymer ready |
|
58 |
5313d 13h |
loomsday |
/highres/ |
#913 - created normalmap, used md3complier to rebuild geometry normals, still buggy, specularmap doesn't work on the model(s?), the model will probably be recreated one day;
#815 - revised to be less blurry and with specmap |
|