Rev |
Age |
Author |
Path |
Log message |
Diff |
206 |
4954d 19h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4959d 21h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4960d 3h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|
201 |
4964d 20h |
devastator |
/highres/ |
1140 better version, also will go as base for overlapping in some other textures |
|
197 |
4970d 21h |
loomsday |
/highres/ |
Tile #4117 plymerized |
|
194 |
4972d 19h |
loomsday |
/highres/ |
|
|
191 |
4979d 22h |
loomsday |
/highres/ |
#413 is now polymerized |
|
190 |
4988d 20h |
loomsday |
/highres/ |
#0877 is now polymer ready |
|
188 |
4994d 4h |
devastator |
/highres/ |
fixed heightmap and gloss level for 717 |
|
186 |
4994d 5h |
devastator |
/highres/textures/ |
717 polymer version |
|
183 |
5004d 17h |
loomsday |
/highres/ |
#4300 has been polymerized, can be seen at the beginning of E4L1 |
|
182 |
5005d 18h |
loomsday |
/highres/ |
|
|
180 |
5010d 19h |
loomsday |
/highres/textures/ |
revised |
|
179 |
5010d 20h |
loomsday |
/highres/ |
#372 revised, #368 polymerized |
|
178 |
5011d 19h |
loomsday |
/highres/ |
#462-#464 tileset polymerized |
|
176 |
5029d 19h |
loomsday |
/highres/ |
Tile #392 have been polymerized, pal 17 commented (needs some investigation) |
|
175 |
5029d 23h |
loomsday |
/highres/ |
|
|
174 |
5048d 20h |
nightfright |
/ |
Fixed: #345_s (tga -> png) |
|
171 |
5060d 6h |
devastator |
/highres/textures/ |
3d texture 0345 |
|
169 |
5060d 6h |
devastator |
/highres/textures/ |
0347 textures only |
|
168 |
5060d 18h |
loomsday |
/highres/ |
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51 |
|
167 |
5060d 22h |
loomsday |
/highres/ |
looks like Areal 51 is the most polymerized map ever |
|
166 |
5061d 18h |
loomsday |
/highres/ |
#460 polymerized by Devastator |
|
165 |
5061d 19h |
loomsday |
/highres/ |
this tileset can be seen in many places in E4L11 Area 51 |
|
164 |
5062d 14h |
loomsday |
/highres/ |
Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there |
|
162 |
5113d 4h |
nightfright |
/ |
Added: #699 (d/n/s) |
|
161 |
5118d 0h |
loomsday |
/highres/ |
fixed missing heightmap for #449 |
|
160 |
5131d 22h |
nightfright |
/ |
Modified: #742_d/n/s |
|
159 |
5137d 23h |
loomsday |
/highres/ |
0913 Fence update (improved wire net) |
|
157 |
5141d 18h |
nightfright |
/ |
Added: #227_d/n/s, 502_d/n/s |
|
156 |
5155d 20h |
nightfright |
/ |
Modified: #781_d, 782; removed gloss effect for #814 |
|
153 |
5158d 22h |
loomsday |
/highres/ |
Tile #814 by Cage |
|
152 |
5160d 22h |
nightfright |
/ |
Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d |
|
151 |
5162d 7h |
nightfright |
/ |
Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works) |
|
150 |
5162d 9h |
loomsday |
/highres/ |
uncommented deflines for #186
added heightmap and new specmap for #398 |
|
149 |
5162d 23h |
loomsday |
/highres/ |
fix for #0454 |
|
148 |
5163d 3h |
nightfright |
/ |
Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454 |
|
147 |
5163d 6h |
nightfright |
/ |
Modified: #183_d/s, 1204_d/n/s; reverted duplicated Polymer textures |
|
146 |
5164d 20h |
loomsday |
/highres/ |
specular map for #70
flipped Y-axis in #297 normalmap + deflines tweak
temporary normal+spec for #380
temporary normal+spec for #381
normal + spec for #1097 (JPGs deleted)
#4302 has been polymerized |
|
145 |
5164d 21h |
nightfright |
/ |
Modified: #742_n/s; Re-added textures removed in build #144 |
|