Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
228 4868d 4h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4868d 4h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4868d 5h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4870d 12h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4875d 5h devastator /highres/textures/ updates for normal maps  
212 4878d 4h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4878d 6h devastator /highres/textures/ heightmap update to fit others from set.  
210 4879d 18h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4879d 19h devastator /highres/textures/ renaming 1140  
208 4879d 19h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4880d 3h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4885d 5h devastator /highres/ Texture 0246 polymer  
202 4885d 11h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4890d 4h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4896d 5h loomsday /highres/ Tile #4117 plymerized  
194 4898d 3h loomsday /highres/  
191 4905d 6h loomsday /highres/ #413 is now polymerized  
190 4914d 4h loomsday /highres/ #0877 is now polymer ready  
188 4919d 12h devastator /highres/ fixed heightmap and gloss level for 717  
186 4919d 12h devastator /highres/textures/ 717 polymer version  
183 4930d 1h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4931d 1h loomsday /highres/  
180 4936d 3h loomsday /highres/textures/ revised  
179 4936d 3h loomsday /highres/ #372 revised, #368 polymerized  
178 4937d 3h loomsday /highres/ #462-#464 tileset polymerized  
176 4955d 3h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4955d 7h loomsday /highres/  
174 4974d 4h nightfright / Fixed: #345_s (tga -> png)  
171 4985d 13h devastator /highres/textures/ 3d texture 0345  
169 4985d 14h devastator /highres/textures/ 0347 textures only  
168 4986d 2h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 4986d 6h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 4987d 1h loomsday /highres/ #460 polymerized by Devastator  
165 4987d 3h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 4987d 22h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5038d 12h nightfright / Added: #699 (d/n/s)  
161 5043d 7h loomsday /highres/ fixed missing heightmap for #449  
160 5057d 5h nightfright / Modified: #742_d/n/s  
159 5063d 7h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5067d 2h nightfright / Added: #227_d/n/s, 502_d/n/s