Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
210 4987d 16h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4987d 16h devastator /highres/textures/ renaming 1140  
208 4987d 16h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4988d 0h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4993d 2h devastator /highres/ Texture 0246 polymer  
202 4993d 8h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4998d 1h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 5004d 2h loomsday /highres/ Tile #4117 plymerized  
194 5006d 0h loomsday /highres/  
191 5013d 3h loomsday /highres/ #413 is now polymerized  
190 5022d 1h loomsday /highres/ #0877 is now polymer ready  
188 5027d 9h devastator /highres/ fixed heightmap and gloss level for 717  
186 5027d 10h devastator /highres/textures/ 717 polymer version  
183 5037d 22h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 5038d 23h loomsday /highres/  
180 5044d 0h loomsday /highres/textures/ revised  
179 5044d 1h loomsday /highres/ #372 revised, #368 polymerized  
178 5045d 0h loomsday /highres/ #462-#464 tileset polymerized  
176 5063d 0h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 5063d 4h loomsday /highres/  
174 5082d 1h nightfright / Fixed: #345_s (tga -> png)  
171 5093d 11h devastator /highres/textures/ 3d texture 0345  
169 5093d 11h devastator /highres/textures/ 0347 textures only  
168 5093d 23h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5094d 3h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5094d 23h loomsday /highres/ #460 polymerized by Devastator  
165 5095d 0h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5095d 19h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5146d 9h nightfright / Added: #699 (d/n/s)  
161 5151d 4h loomsday /highres/ fixed missing heightmap for #449  
160 5165d 2h nightfright / Modified: #742_d/n/s  
159 5171d 4h loomsday /highres/ 0913 Fence update (improved wire net)  
157 5174d 23h nightfright / Added: #227_d/n/s, 502_d/n/s  
156 5189d 1h nightfright / Modified: #781_d, 782; removed gloss effect for #814  
153 5192d 3h loomsday /highres/ Tile #814 by Cage  
152 5194d 3h nightfright / Modified: #293_d, 301, 305, 360, 361, 363, 4130-4133_d  
151 5195d 12h nightfright / Removed: #352_n/s (352 remapped to 398), 663_2/7 (autotint works)  
150 5195d 14h loomsday /highres/ uncommented deflines for #186
added heightmap and new specmap for #398
 
149 5196d 4h loomsday /highres/ fix for #0454  
148 5196d 8h nightfright / Added: #398_d/n/s; Modified: #183/183_s; Fixed: Wrong def for #454