Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4589d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 7h |
spiker |
/highres/ |
|
|
286 |
4624d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4707d 19h |
spiker |
/highres/ |
|
|
281 |
4710d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4766d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4774d 10h |
spiker |
/highres/ |
|
|
274 |
4783d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4783d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4783d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4787d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4798d 8h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4801d 22h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4820d 18h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4826d 14h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4847d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4850d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4856d 9h |
parkar |
/ |
Added installer source. |
|
237 |
4891d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4897d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4897d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4901d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4901d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4901d 8h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4901d 9h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4903d 16h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4908d 9h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4911d 8h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4911d 10h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4912d 22h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4912d 23h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4912d 23h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4913d 7h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4918d 9h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4918d 15h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|