Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4567d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4569d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4584d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4614d 9h |
spiker |
/highres/ |
|
|
286 |
4619d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4646d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4702d 21h |
spiker |
/highres/ |
|
|
281 |
4705d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4712d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4761d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4769d 12h |
spiker |
/highres/ |
|
|
274 |
4778d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4778d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4778d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4778d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4779d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4781d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4782d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4793d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4797d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4815d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4821d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4842d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4845d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4851d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4886d 16h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4892d 15h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4892d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4896d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4896d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4896d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4896d 11h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4898d 18h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4903d 11h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4906d 10h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4906d 12h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4908d 0h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4908d 1h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4908d 1h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4908d 9h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|