Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4506d 22h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4506d 22h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4508d 1h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4525d 23h |
spiker |
/highres/ |
281 |
|
294 |
4526d 16h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 22h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4544d 3h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 16h |
spiker |
/highres/ |
|
|
286 |
4579d 3h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 3h |
spiker |
/highres/ |
|
|
281 |
4665d 3h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 19h |
spiker |
/highres/ |
|
|
274 |
4737d 16h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 19h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4752d 16h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 6h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 2h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4780d 22h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4801d 17h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 4h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4810d 17h |
parkar |
/ |
Added installer source. |
|
237 |
4845d 23h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4851d 22h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4852d 2h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4855d 16h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4855d 16h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4855d 16h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4855d 17h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4858d 1h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4862d 18h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4865d 16h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4865d 19h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|