Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4522d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4537d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4567d 9h |
spiker |
/highres/ |
|
|
286 |
4572d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4599d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4655d 21h |
spiker |
/highres/ |
|
|
281 |
4658d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4714d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4722d 12h |
spiker |
/highres/ |
|
|
274 |
4731d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4731d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4731d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4731d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4732d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4734d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4735d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4746d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4768d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4774d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4795d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4798d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4804d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4839d 16h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4845d 15h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4845d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4849d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4849d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4849d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4849d 11h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4851d 18h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4856d 11h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4859d 10h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4859d 12h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4861d 0h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4861d 1h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4861d 1h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4861d 9h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4866d 11h |
devastator |
/highres/ |
Texture 0246 polymer |
|