Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4527d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4529d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4544d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4574d 7h |
spiker |
/highres/ |
|
|
286 |
4579d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4606d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4662d 18h |
spiker |
/highres/ |
|
|
281 |
4665d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4672d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4721d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4729d 9h |
spiker |
/highres/ |
|
|
274 |
4738d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4738d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4738d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4738d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4739d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4741d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4742d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4753d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4756d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4775d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4781d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4802d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4805d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4811d 8h |
parkar |
/ |
Added installer source. |
|
237 |
4846d 13h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4852d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4852d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4856d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4856d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4856d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4856d 8h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4858d 15h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4863d 8h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4866d 7h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4866d 9h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4867d 22h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4867d 22h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4867d 22h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4868d 6h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|