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Rev Age Author Path Log message Diff
294 4527d 6h spiker /highres/ Added 4266  
292 4529d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4544d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4574d 7h spiker /highres/  
286 4579d 18h spiker /highres/ 4154  
285 4606d 5h nightfright / Reverted to previous versions: 341-343  
283 4662d 18h spiker /highres/  
281 4665d 18h nightfright / Modified: #341, 343  
280 4672d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4721d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4729d 9h spiker /highres/  
274 4738d 7h loomsday /highres/ polyTile #367  
273 4738d 8h spiker /highres/ 885 polymerized  
272 4738d 12h spiker /highres/textures/  
271 4738d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4739d 8h spiker /highres/ Content by Lightsource  
269 4741d 10h loomsday /highres/ polymerTile #318  
268 4742d 8h loomsday /highres/ polymer-ed tile #317  
266 4753d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4756d 21h spiker /highres/ Fixes some broken normal maps  
264 4775d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4781d 13h nightfright / Updated: #821, 1189, 2493  
261 4802d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4805d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4811d 8h parkar / Added installer source.  
237 4846d 13h devastator /highres/ 349 and 454 diffuse update  
234 4852d 13h devastator /highres/ 333-334 Tentacles embracing  
233 4852d 17h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4856d 7h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4856d 7h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4856d 7h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4856d 8h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4858d 15h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4863d 8h devastator /highres/textures/ updates for normal maps  
212 4866d 7h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4866d 9h devastator /highres/textures/ heightmap update to fit others from set.  
210 4867d 22h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4867d 22h devastator /highres/textures/ renaming 1140  
208 4867d 22h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4868d 6h devastator /highres/ A complete 1140, and complete 246 249 250