Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4530d 6h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4530d 19h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4530d 20h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4530d 20h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4531d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4531d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4531d 6h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4532d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4550d 7h |
spiker |
/highres/ |
281 |
|
294 |
4550d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4553d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4568d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4597d 23h |
spiker |
/highres/ |
|
|
286 |
4603d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4629d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4686d 11h |
spiker |
/highres/ |
|
|
281 |
4689d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4696d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4744d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4753d 2h |
spiker |
/highres/ |
|
|
274 |
4762d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4762d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4762d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4762d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4763d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4765d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4766d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4777d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4780d 14h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4799d 10h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4805d 6h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4826d 0h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4829d 11h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4835d 1h |
parkar |
/ |
Added installer source. |
|
237 |
4870d 6h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4876d 5h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4876d 9h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4879d 23h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4879d 23h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4880d 0h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|