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Rev Age Author Path Log message Diff
306 4530d 6h leod /highres/ JPG->PNG conversions reverted  
305 4530d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4530d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4530d 20h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4531d 5h leod /highres/textures/ fix case of 1151 #2  
301 4531d 5h leod /highres/textures/ fix case of 1151 #1  
300 4531d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4532d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4550d 7h spiker /highres/ 281  
294 4550d 23h spiker /highres/ Added 4266  
292 4553d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4568d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4597d 23h spiker /highres/  
286 4603d 11h spiker /highres/ 4154  
285 4629d 22h nightfright / Reverted to previous versions: 341-343  
283 4686d 11h spiker /highres/  
281 4689d 11h nightfright / Modified: #341, 343  
280 4696d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4744d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4753d 2h spiker /highres/  
274 4762d 0h loomsday /highres/ polyTile #367  
273 4762d 1h spiker /highres/ 885 polymerized  
272 4762d 5h spiker /highres/textures/  
271 4762d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4763d 1h spiker /highres/ Content by Lightsource  
269 4765d 3h loomsday /highres/ polymerTile #318  
268 4766d 1h loomsday /highres/ polymer-ed tile #317  
266 4777d 0h loomsday /highres/ #371 polymerized, #152 glow added  
265 4780d 14h spiker /highres/ Fixes some broken normal maps  
264 4799d 10h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4805d 6h nightfright / Updated: #821, 1189, 2493  
261 4826d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4829d 11h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4835d 1h parkar / Added installer source.  
237 4870d 6h devastator /highres/ 349 and 454 diffuse update  
234 4876d 5h devastator /highres/ 333-334 Tentacles embracing  
233 4876d 9h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4879d 23h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4879d 23h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4880d 0h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)