Rev |
Age |
Author |
Path |
Log message |
Diff |
306 |
4501d 5h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4501d 18h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4501d 19h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4501d 19h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4502d 4h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4502d 4h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4502d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4503d 7h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4521d 6h |
spiker |
/highres/ |
281 |
|
294 |
4521d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4524d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4539d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 22h |
spiker |
/highres/ |
|
|
286 |
4574d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4657d 10h |
spiker |
/highres/ |
|
|
281 |
4660d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4724d 1h |
spiker |
/highres/ |
|
|
274 |
4732d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4733d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4733d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4733d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4734d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4736d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4737d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4747d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 8h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4776d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4796d 23h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 10h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4806d 0h |
parkar |
/ |
Added installer source. |
|
237 |
4841d 5h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4847d 4h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4847d 8h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4850d 22h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4850d 22h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4850d 23h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|