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Rev Age Author Path Log message Diff
305 4499d 5h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4499d 6h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4499d 7h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4499d 16h leod /highres/textures/ fix case of 1151 #2  
301 4499d 16h leod /highres/textures/ fix case of 1151 #1  
300 4499d 16h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4500d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4518d 17h spiker /highres/ 281  
294 4519d 10h spiker /highres/ Added 4266  
292 4521d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4536d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4566d 10h spiker /highres/  
286 4571d 21h spiker /highres/ 4154  
285 4598d 9h nightfright / Reverted to previous versions: 341-343  
283 4654d 21h spiker /highres/  
281 4657d 21h nightfright / Modified: #341, 343  
280 4664d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4713d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4721d 13h spiker /highres/  
274 4730d 10h loomsday /highres/ polyTile #367  
273 4730d 12h spiker /highres/ 885 polymerized  
272 4730d 16h spiker /highres/textures/  
271 4730d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 12h spiker /highres/ Content by Lightsource  
269 4733d 13h loomsday /highres/ polymerTile #318  
268 4734d 12h loomsday /highres/ polymer-ed tile #317  
266 4745d 10h loomsday /highres/ #371 polymerized, #152 glow added  
265 4749d 0h spiker /highres/ Fixes some broken normal maps  
264 4767d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4773d 16h nightfright / Updated: #821, 1189, 2493  
261 4794d 11h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4797d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4803d 11h parkar / Added installer source.  
237 4838d 17h devastator /highres/ 349 and 454 diffuse update  
234 4844d 16h devastator /highres/ 333-334 Tentacles embracing  
233 4844d 20h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4848d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4848d 10h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4848d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4848d 11h devastator /highres/ 1140 embracing set for japanese paper-walls