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Rev Age Author Path Log message Diff
298 4593d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4611d 18h spiker /highres/ 281  
294 4612d 10h spiker /highres/ Added 4266  
292 4614d 17h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4629d 22h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4659d 10h spiker /highres/  
286 4664d 22h spiker /highres/ 4154  
285 4691d 9h nightfright / Reverted to previous versions: 341-343  
283 4747d 22h spiker /highres/  
281 4750d 22h nightfright / Modified: #341, 343  
280 4757d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4806d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4814d 13h spiker /highres/  
274 4823d 11h loomsday /highres/ polyTile #367  
273 4823d 12h spiker /highres/ 885 polymerized  
272 4823d 16h spiker /highres/textures/  
271 4823d 16h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 12h spiker /highres/ Content by Lightsource  
269 4826d 14h loomsday /highres/ polymerTile #318  
268 4827d 12h loomsday /highres/ polymer-ed tile #317  
266 4838d 11h loomsday /highres/ #371 polymerized, #152 glow added  
265 4842d 1h spiker /highres/ Fixes some broken normal maps  
264 4860d 20h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4866d 17h nightfright / Updated: #821, 1189, 2493  
261 4887d 11h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4890d 22h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4896d 12h parkar / Added installer source.  
237 4931d 17h devastator /highres/ 349 and 454 diffuse update  
234 4937d 16h devastator /highres/ 333-334 Tentacles embracing  
233 4937d 20h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4941d 10h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4941d 10h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4941d 10h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4941d 11h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4943d 19h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4948d 12h devastator /highres/textures/ updates for normal maps  
212 4951d 11h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4951d 13h devastator /highres/textures/ heightmap update to fit others from set.  
210 4953d 1h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4953d 1h devastator /highres/textures/ renaming 1140