Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4593d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4611d 18h |
spiker |
/highres/ |
281 |
|
294 |
4612d 10h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4614d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4629d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 10h |
spiker |
/highres/ |
|
|
286 |
4664d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4747d 22h |
spiker |
/highres/ |
|
|
281 |
4750d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4814d 13h |
spiker |
/highres/ |
|
|
274 |
4823d 11h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 12h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 16h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 16h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 12h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 14h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 12h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4838d 11h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4842d 1h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4860d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4866d 17h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4887d 11h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4890d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4896d 12h |
parkar |
/ |
Added installer source. |
|
237 |
4931d 17h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4937d 16h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4937d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4941d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4941d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4941d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4941d 11h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4943d 19h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4948d 12h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4951d 11h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4951d 13h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4953d 1h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4953d 1h |
devastator |
/highres/textures/ |
renaming 1140 |
|