Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4540d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 9h |
spiker |
/highres/ |
|
|
286 |
4575d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4658d 21h |
spiker |
/highres/ |
|
|
281 |
4661d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4668d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 12h |
spiker |
/highres/ |
|
|
274 |
4734d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4749d 10h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4753d 0h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4771d 20h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4777d 16h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4798d 10h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4801d 22h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4807d 11h |
parkar |
/ |
Added installer source. |
|
237 |
4842d 16h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4848d 15h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4848d 20h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4852d 10h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4852d 10h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4852d 10h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4852d 11h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4854d 18h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4859d 11h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4862d 10h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4862d 12h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4864d 0h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4864d 1h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4864d 1h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4864d 9h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4869d 11h |
devastator |
/highres/ |
Texture 0246 polymer |
|
202 |
4869d 17h |
devastator |
/highres/ |
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam. |
|