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Rev Age Author Path Log message Diff
286 4574d 2h spiker /highres/ 4154  
285 4600d 14h nightfright / Reverted to previous versions: 341-343  
283 4657d 3h spiker /highres/  
281 4660d 2h nightfright / Modified: #341, 343  
280 4667d 3h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 14h loomsday /highres/ #369 polymerized + #797 recreated  
276 4723d 18h spiker /highres/  
274 4732d 15h loomsday /highres/ polyTile #367  
273 4732d 17h spiker /highres/ 885 polymerized  
272 4732d 21h spiker /highres/textures/  
271 4732d 21h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 17h spiker /highres/ Content by Lightsource  
269 4735d 18h loomsday /highres/ polymerTile #318  
268 4736d 17h loomsday /highres/ polymer-ed tile #317  
266 4747d 16h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 6h spiker /highres/ Fixes some broken normal maps  
264 4770d 1h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 22h nightfright / Updated: #821, 1189, 2493  
261 4796d 16h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4800d 3h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4805d 17h parkar / Added installer source.  
237 4840d 22h devastator /highres/ 349 and 454 diffuse update  
234 4846d 21h devastator /highres/ 333-334 Tentacles embracing  
233 4847d 1h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4850d 15h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4850d 15h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4850d 15h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4850d 16h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4853d 0h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4857d 17h devastator /highres/textures/ updates for normal maps  
212 4860d 16h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4860d 18h devastator /highres/textures/ heightmap update to fit others from set.  
210 4862d 6h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4862d 6h devastator /highres/textures/ renaming 1140  
208 4862d 6h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4862d 15h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4867d 16h devastator /highres/ Texture 0246 polymer  
202 4867d 23h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4872d 15h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4878d 17h loomsday /highres/ Tile #4117 plymerized