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Rev Age Author Path Log message Diff
292 4523d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4539d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4568d 14h spiker /highres/  
286 4574d 1h spiker /highres/ 4154  
285 4600d 12h nightfright / Reverted to previous versions: 341-343  
283 4657d 1h spiker /highres/  
281 4660d 1h nightfright / Modified: #341, 343  
280 4667d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4715d 12h loomsday /highres/ #369 polymerized + #797 recreated  
276 4723d 16h spiker /highres/  
274 4732d 14h loomsday /highres/ polyTile #367  
273 4732d 15h spiker /highres/ 885 polymerized  
272 4732d 19h spiker /highres/textures/  
271 4732d 19h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4733d 15h spiker /highres/ Content by Lightsource  
269 4735d 17h loomsday /highres/ polymerTile #318  
268 4736d 16h loomsday /highres/ polymer-ed tile #317  
266 4747d 14h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 4h spiker /highres/ Fixes some broken normal maps  
264 4770d 0h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4775d 20h nightfright / Updated: #821, 1189, 2493  
261 4796d 15h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4800d 2h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4805d 15h parkar / Added installer source.  
237 4840d 20h devastator /highres/ 349 and 454 diffuse update  
234 4846d 20h devastator /highres/ 333-334 Tentacles embracing  
233 4847d 0h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4850d 14h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4850d 14h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4850d 14h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4850d 15h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4852d 22h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4857d 16h devastator /highres/textures/ updates for normal maps  
212 4860d 14h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4860d 16h devastator /highres/textures/ heightmap update to fit others from set.  
210 4862d 5h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4862d 5h devastator /highres/textures/ renaming 1140  
208 4862d 5h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4862d 13h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4867d 15h devastator /highres/ Texture 0246 polymer