Rev |
Age |
Author |
Path |
Log message |
Diff |
292 |
4523d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4539d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 14h |
spiker |
/highres/ |
|
|
286 |
4574d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4657d 1h |
spiker |
/highres/ |
|
|
281 |
4660d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 16h |
spiker |
/highres/ |
|
|
274 |
4732d 14h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 15h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 19h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 19h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 15h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 17h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4747d 14h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 4h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 0h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4775d 20h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4796d 15h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 2h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4805d 15h |
parkar |
/ |
Added installer source. |
|
237 |
4840d 20h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4846d 20h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4847d 0h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4850d 14h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4850d 14h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4850d 14h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4850d 15h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4852d 22h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4857d 16h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4860d 14h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4860d 16h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4862d 5h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4862d 5h |
devastator |
/highres/textures/ |
renaming 1140 |
|
208 |
4862d 5h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
206 |
4862d 13h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
203 |
4867d 15h |
devastator |
/highres/ |
Texture 0246 polymer |
|