Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4593d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4611d 14h |
spiker |
/highres/ |
281 |
|
294 |
4612d 6h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4614d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4629d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 6h |
spiker |
/highres/ |
|
|
286 |
4664d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4747d 18h |
spiker |
/highres/ |
|
|
281 |
4750d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4814d 9h |
spiker |
/highres/ |
|
|
274 |
4823d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4838d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4841d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4860d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4866d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4887d 7h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4890d 18h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4896d 8h |
parkar |
/ |
Added installer source. |
|
237 |
4931d 13h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4937d 12h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4937d 16h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4941d 6h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4941d 6h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4941d 6h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4941d 7h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4943d 15h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4948d 8h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4951d 7h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4951d 9h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4952d 21h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
209 |
4952d 21h |
devastator |
/highres/textures/ |
renaming 1140 |
|