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Rev Age Author Path Log message Diff
300 4543d 12h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4544d 15h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4562d 13h spiker /highres/ 281  
294 4563d 5h spiker /highres/ Added 4266  
292 4565d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4580d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4610d 6h spiker /highres/  
286 4615d 17h spiker /highres/ 4154  
285 4642d 4h nightfright / Reverted to previous versions: 341-343  
283 4698d 17h spiker /highres/  
281 4701d 17h nightfright / Modified: #341, 343  
280 4708d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4757d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4765d 8h spiker /highres/  
274 4774d 6h loomsday /highres/ polyTile #367  
273 4774d 7h spiker /highres/ 885 polymerized  
272 4774d 11h spiker /highres/textures/  
271 4774d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4775d 7h spiker /highres/ Content by Lightsource  
269 4777d 9h loomsday /highres/ polymerTile #318  
268 4778d 7h loomsday /highres/ polymer-ed tile #317  
266 4789d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4792d 20h spiker /highres/ Fixes some broken normal maps  
264 4811d 16h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4817d 12h nightfright / Updated: #821, 1189, 2493  
261 4838d 7h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4841d 18h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4847d 7h parkar / Added installer source.  
237 4882d 12h devastator /highres/ 349 and 454 diffuse update  
234 4888d 12h devastator /highres/ 333-334 Tentacles embracing  
233 4888d 16h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4892d 6h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4892d 6h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4892d 6h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4892d 7h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4894d 14h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4899d 7h devastator /highres/textures/ updates for normal maps  
212 4902d 6h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4902d 8h devastator /highres/textures/ heightmap update to fit others from set.  
210 4903d 21h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday