Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4543d 12h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4544d 15h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4562d 13h |
spiker |
/highres/ |
281 |
|
294 |
4563d 5h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4565d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4580d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4610d 6h |
spiker |
/highres/ |
|
|
286 |
4615d 17h |
spiker |
/highres/ |
4154 |
|
285 |
4642d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4698d 17h |
spiker |
/highres/ |
|
|
281 |
4701d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4708d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4757d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4765d 8h |
spiker |
/highres/ |
|
|
274 |
4774d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4774d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4774d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4774d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4775d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4777d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4778d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4789d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4792d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4811d 16h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4817d 12h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4838d 7h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4841d 18h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4847d 7h |
parkar |
/ |
Added installer source. |
|
237 |
4882d 12h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4888d 12h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4888d 16h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4892d 6h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4892d 6h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4892d 6h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4892d 7h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4894d 14h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4899d 7h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4902d 6h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4902d 8h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4903d 21h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|