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Rev Age Author Path Log message Diff
301 4628d 7h leod /highres/textures/ fix case of 1151 #1  
300 4628d 8h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4629d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4647d 9h spiker /highres/ 281  
294 4648d 1h spiker /highres/ Added 4266  
292 4650d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4665d 13h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4695d 1h spiker /highres/  
286 4700d 12h spiker /highres/ 4154  
285 4727d 0h nightfright / Reverted to previous versions: 341-343  
283 4783d 13h spiker /highres/  
281 4786d 12h nightfright / Modified: #341, 343  
280 4793d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4842d 0h loomsday /highres/ #369 polymerized + #797 recreated  
276 4850d 4h spiker /highres/  
274 4859d 1h loomsday /highres/ polyTile #367  
273 4859d 3h spiker /highres/ 885 polymerized  
272 4859d 7h spiker /highres/textures/  
271 4859d 7h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4860d 3h spiker /highres/ Content by Lightsource  
269 4862d 4h loomsday /highres/ polymerTile #318  
268 4863d 3h loomsday /highres/ polymer-ed tile #317  
266 4874d 2h loomsday /highres/ #371 polymerized, #152 glow added  
265 4877d 16h spiker /highres/ Fixes some broken normal maps  
264 4896d 11h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4902d 8h nightfright / Updated: #821, 1189, 2493  
261 4923d 2h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4926d 13h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4932d 3h parkar / Added installer source.  
237 4967d 8h devastator /highres/ 349 and 454 diffuse update  
234 4973d 7h devastator /highres/ 333-334 Tentacles embracing  
233 4973d 11h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4977d 1h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4977d 1h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4977d 1h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4977d 2h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4979d 10h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4984d 3h devastator /highres/textures/ updates for normal maps  
212 4987d 2h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4987d 4h devastator /highres/textures/ heightmap update to fit others from set.