Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4628d 7h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4628d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4629d 10h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4647d 9h |
spiker |
/highres/ |
281 |
|
294 |
4648d 1h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4650d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4665d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4695d 1h |
spiker |
/highres/ |
|
|
286 |
4700d 12h |
spiker |
/highres/ |
4154 |
|
285 |
4727d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4783d 13h |
spiker |
/highres/ |
|
|
281 |
4786d 12h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4793d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4842d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4850d 4h |
spiker |
/highres/ |
|
|
274 |
4859d 1h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4859d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4859d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4859d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4860d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4862d 4h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4863d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4874d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4877d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4896d 11h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4902d 8h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4923d 2h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4926d 13h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4932d 3h |
parkar |
/ |
Added installer source. |
|
237 |
4967d 8h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4973d 7h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4973d 11h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4977d 1h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4977d 1h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4977d 1h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4977d 2h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4979d 10h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4984d 3h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4987d 2h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4987d 4h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|