Rev |
Age |
Author |
Path |
Log message |
Diff |
317 |
4494d 16h |
leod |
/highres/textures/ |
Polymost grass #2 |
|
316 |
4494d 16h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4500d 11h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4500d 22h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4501d 10h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4501d 11h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4501d 11h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4501d 21h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4501d 21h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4501d 21h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4503d 0h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4520d 22h |
spiker |
/highres/ |
281 |
|
294 |
4521d 14h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4523d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4539d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 15h |
spiker |
/highres/ |
|
|
286 |
4574d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4657d 2h |
spiker |
/highres/ |
|
|
281 |
4660d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4667d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 17h |
spiker |
/highres/ |
|
|
274 |
4732d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 16h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4747d 15h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4751d 5h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4770d 1h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4775d 21h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4796d 16h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4800d 3h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4805d 16h |
parkar |
/ |
Added installer source. |
|
237 |
4840d 21h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4846d 21h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4847d 1h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|