Rev |
Age |
Author |
Path |
Log message |
Diff |
301 |
4547d 13h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4547d 13h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4548d 16h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4566d 14h |
spiker |
/highres/ |
281 |
|
294 |
4567d 7h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4569d 13h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4584d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4614d 7h |
spiker |
/highres/ |
|
|
286 |
4619d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4646d 6h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4702d 18h |
spiker |
/highres/ |
|
|
281 |
4705d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4712d 19h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4761d 6h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4769d 10h |
spiker |
/highres/ |
|
|
274 |
4778d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4778d 9h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4778d 13h |
spiker |
/highres/textures/ |
|
|
271 |
4778d 13h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4779d 9h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4781d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4782d 9h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4793d 7h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4796d 21h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4815d 17h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4821d 13h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4842d 8h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4845d 19h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4851d 8h |
parkar |
/ |
Added installer source. |
|
237 |
4886d 14h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4892d 13h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4892d 17h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4896d 7h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4896d 7h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4896d 7h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4896d 8h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4898d 16h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4903d 9h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4906d 7h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4906d 10h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|