Rev |
Age |
Author |
Path |
Log message |
Diff |
300 |
4546d 19h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4547d 21h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4565d 20h |
spiker |
/highres/ |
281 |
|
294 |
4566d 12h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4568d 19h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4584d 0h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4613d 12h |
spiker |
/highres/ |
|
|
286 |
4619d 0h |
spiker |
/highres/ |
4154 |
|
285 |
4645d 11h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4702d 0h |
spiker |
/highres/ |
|
|
281 |
4705d 0h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4712d 0h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4760d 11h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4768d 15h |
spiker |
/highres/ |
|
|
274 |
4777d 13h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4777d 14h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4777d 18h |
spiker |
/highres/textures/ |
|
|
271 |
4777d 18h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4778d 14h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4780d 16h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4781d 14h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4792d 13h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4796d 3h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4814d 22h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4820d 19h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4841d 13h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4845d 0h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4850d 14h |
parkar |
/ |
Added installer source. |
|
237 |
4885d 19h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4891d 18h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4891d 22h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4895d 12h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4895d 12h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4895d 13h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4895d 13h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4897d 21h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4902d 14h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4905d 13h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
211 |
4905d 15h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
210 |
4907d 3h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|