Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
300 4546d 19h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4547d 21h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4565d 20h spiker /highres/ 281  
294 4566d 12h spiker /highres/ Added 4266  
292 4568d 19h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4584d 0h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4613d 12h spiker /highres/  
286 4619d 0h spiker /highres/ 4154  
285 4645d 11h nightfright / Reverted to previous versions: 341-343  
283 4702d 0h spiker /highres/  
281 4705d 0h nightfright / Modified: #341, 343  
280 4712d 0h nightfright / Modified: #342, 343, 821, 916, 917  
278 4760d 11h loomsday /highres/ #369 polymerized + #797 recreated  
276 4768d 15h spiker /highres/  
274 4777d 13h loomsday /highres/ polyTile #367  
273 4777d 14h spiker /highres/ 885 polymerized  
272 4777d 18h spiker /highres/textures/  
271 4777d 18h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4778d 14h spiker /highres/ Content by Lightsource  
269 4780d 16h loomsday /highres/ polymerTile #318  
268 4781d 14h loomsday /highres/ polymer-ed tile #317  
266 4792d 13h loomsday /highres/ #371 polymerized, #152 glow added  
265 4796d 3h spiker /highres/ Fixes some broken normal maps  
264 4814d 22h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4820d 19h nightfright / Updated: #821, 1189, 2493  
261 4841d 13h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4845d 0h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4850d 14h parkar / Added installer source.  
237 4885d 19h devastator /highres/ 349 and 454 diffuse update  
234 4891d 18h devastator /highres/ 333-334 Tentacles embracing  
233 4891d 22h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4895d 12h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4895d 12h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4895d 13h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4895d 13h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4897d 21h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4902d 14h devastator /highres/textures/ updates for normal maps  
212 4905d 13h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4905d 15h devastator /highres/textures/ heightmap update to fit others from set.  
210 4907d 3h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday