Rev |
Age |
Author |
Path |
Log message |
Diff |
316 |
4494d 3h |
leod |
/highres/ |
Polymost grass #1 |
|
308 |
4499d 22h |
leod |
/highres/ |
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png) |
|
306 |
4500d 9h |
leod |
/highres/ |
JPG->PNG conversions reverted |
|
305 |
4500d 21h |
leod |
/highres/ |
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png) |
|
304 |
4500d 22h |
leod |
/highres/textures/ |
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch. |
|
303 |
4500d 22h |
leod |
/highres/ |
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png) |
|
302 |
4501d 8h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4501d 8h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4501d 8h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4502d 11h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4520d 9h |
spiker |
/highres/ |
281 |
|
294 |
4521d 1h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4523d 8h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4538d 13h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4568d 2h |
spiker |
/highres/ |
|
|
286 |
4573d 13h |
spiker |
/highres/ |
4154 |
|
285 |
4600d 0h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4656d 13h |
spiker |
/highres/ |
|
|
281 |
4659d 13h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4666d 13h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4715d 0h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4723d 4h |
spiker |
/highres/ |
|
|
274 |
4732d 2h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4732d 3h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4732d 7h |
spiker |
/highres/textures/ |
|
|
271 |
4732d 7h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4733d 3h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4735d 5h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4736d 3h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4747d 2h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4750d 16h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4769d 12h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4775d 8h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4796d 3h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4799d 14h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4805d 3h |
parkar |
/ |
Added installer source. |
|
237 |
4840d 8h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4846d 8h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4846d 12h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4850d 2h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|