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Rev Age Author Path Log message Diff
281 4656d 18h nightfright / Modified: #341, 343  
280 4663d 18h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 5h loomsday /highres/ #369 polymerized + #797 recreated  
276 4720d 9h spiker /highres/  
274 4729d 7h loomsday /highres/ polyTile #367  
273 4729d 8h spiker /highres/ 885 polymerized  
272 4729d 12h spiker /highres/textures/  
271 4729d 12h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4730d 8h spiker /highres/ Content by Lightsource  
269 4732d 10h loomsday /highres/ polymerTile #318  
268 4733d 9h loomsday /highres/ polymer-ed tile #317  
266 4744d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4747d 21h spiker /highres/ Fixes some broken normal maps  
264 4766d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4772d 13h nightfright / Updated: #821, 1189, 2493  
261 4793d 8h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4796d 19h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4802d 8h parkar / Added installer source.  
237 4837d 13h devastator /highres/ 349 and 454 diffuse update  
234 4843d 13h devastator /highres/ 333-334 Tentacles embracing  
233 4843d 17h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4847d 7h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4847d 7h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4847d 7h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4847d 8h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4849d 15h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4854d 9h devastator /highres/textures/ updates for normal maps  
212 4857d 7h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles  
211 4857d 9h devastator /highres/textures/ heightmap update to fit others from set.  
210 4858d 22h devastator /highres/textures/ 249 and 250 polymer, wtf? have uploaded them yesterday  
209 4858d 22h devastator /highres/textures/ renaming 1140  
208 4858d 22h devastator /highres/ def and tex 5109 (brown alien tentacles)  
206 4859d 6h devastator /highres/ A complete 1140, and complete 246 249 250  
203 4864d 8h devastator /highres/ Texture 0246 polymer  
202 4864d 14h devastator /highres/ 1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
 
201 4869d 7h devastator /highres/ 1140 better version, also will go as base for overlapping in some other textures  
197 4875d 8h loomsday /highres/ Tile #4117 plymerized  
194 4877d 6h loomsday /highres/  
191 4884d 9h loomsday /highres/ #413 is now polymerized  
190 4893d 7h loomsday /highres/ #0877 is now polymer ready