Rev |
Age |
Author |
Path |
Log message |
Diff |
Changes |
294 |
4534d 21h |
spiker |
/highres/ |
Added 4266 |
|
/highres/textures/4266_d.png /highres/textures/4266_n.png /highres/textures/4266_s.png
/highres/textures.def
|
292 |
4537d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
/highres/textures/0707_7_d.png /highres/textures/0708_7_d.png
/E1L1.mhk /E1L2.mhk /E1L3.mhk /E1L4.mhk /E1L5.mhk /E1L6.mhk /E1L7.mhk /E1L8.mhk /E2L1.mhk /E2L10.mhk /E2L11.mhk /E2L2.mhk /E2L3.mhk /E2L4.mhk /E2L5.mhk /E2L6.mhk /E2L7.mhk /E2L8.mhk /E2L9.mhk /E3L1.mhk /E3L10.mhk /E3L11.mhk /E3L2.mhk /E3L3.mhk /E3L4.mhk /E3L5.mhk /E3L6.mhk /E3L7.mhk /E3L8.mhk /E3L9.mhk /E4L1.mhk /E4L10.mhk /E4L11.mhk /E4L2.mhk /E4L3.mhk /E4L4.mhk /E4L5.mhk /E4L6.mhk /E4L7.mhk /E4L8.mhk /E4L9.mhk /highres/screen/menu/2492_ver.png /highres/sprites/pickups.def /highres/sprites/pickups/0021_pistol.md3 /highres/sprites/pickups/0023_rpg.md3 /highres/sprites/pickups/0024_freezer.md3 /highres/sprites/pickups/0025_shrinker.md3 /highres/sprites/pickups/0028_shotgun.md3 /highres/sprites/pickups/0029_devastator.md3 /highres/sprites/pickups/0032_expander.md3 /highres/sprites/pickups/0037_freezerammo.md3 /highres/sprites/pickups/0045_expander_ammo.md3 /highres/sprites/pickups/0046_crystal.md3 /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0060_keycard.md3 /highres/sprites/props.def /highres/sprites/props/0058_spacesuit.md3 /highres/textures.def /hrp_readme.txt
|
288 |
4552d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
/highres/textures/0336.png /highres/textures/0336_2.png /highres/textures/0337.png /highres/textures/0337_2.png /highres/textures/0338.png /highres/textures/0338_2.png
|
287 |
4581d 21h |
spiker |
/highres/ |
|
|
/highres/textures/4265_d.png /highres/textures/4265_n.png /highres/textures/4265_s.png
/highres/textures.def
|
286 |
4587d 8h |
spiker |
/highres/ |
4154 |
|
/highres/textures/4154_d.png /highres/textures/4154_n.png /highres/textures/4154_s.png
/highres/textures.def
|
285 |
4613d 20h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png /highres/textures.def /highres/textures/0341.png /highres/textures/0341_n.png /highres/textures/0342.png /highres/textures/0342_s.png /highres/textures/0343.png /highres/textures/0343_s.png /hrp_readme.txt
|
283 |
4670d 9h |
spiker |
/highres/ |
|
|
/highres/textures/0879_d.png /highres/textures/0879_n.png /highres/textures/0879_s.png
/highres/textures.def
|
281 |
4673d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
/highres/textures/0341_s.png
/highres/screen/menu/2492_ver.png /highres/textures.def /highres/textures/0341.png /highres/textures/0341_n.png /highres/textures/0343.png /hrp_readme.txt
|
280 |
4680d 9h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
/highres/sprites/props/0916_fireext_s.png /highres/sprites/props/0917_firealarm.png /highres/sprites/props/0917_firealarm_s.png
/highres/sprites/props/0917_firealarm.jpg
/highres/screen/menu/2492_ver.png /highres/sprites/props.def /highres/sprites/props/0916_fireext.md3 /highres/sprites/props/0916_fireext.png /highres/sprites/props/0917_firealarm.md3 /highres/textures/0342.png /highres/textures/0342_s.png /highres/textures/0343.png /highres/textures/0343_s.png /highres/textures/0821.png /hrp_readme.txt
|
278 |
4728d 20h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
/highres/textures/0369_d.png /highres/textures/0369_n.png /highres/textures/0369_s.png /highres/textures/0797_d.png
/highres/textures.def /highres/textures/0797_n.png /highres/textures/0797_s.png
|
276 |
4737d 0h |
spiker |
/highres/ |
|
|
/highres/textures/4181.png /highres/textures/4181_n.png /highres/textures/4181_s.png /highres/textures/4199.png /highres/textures/4199_n.png /highres/textures/4199_s.png /highres/textures/4203.png /highres/textures/4203_n.png /highres/textures/4203_s.png /highres/textures/4204.png /highres/textures/4205.png
/highres/textures.def
|
274 |
4745d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
/highres/textures/0367_d.png /highres/textures/0367_n.png /highres/textures/0367_s.png
/highres/textures.def
|
273 |
4745d 23h |
spiker |
/highres/ |
885 polymerized |
|
/highres/textures/0885_d.png /highres/textures/0885_n.png /highres/textures/0885_s.png
/highres/textures.def
|
272 |
4746d 3h |
spiker |
/highres/textures/ |
|
|
/highres/textures/3401_n.png
|
271 |
4746d 3h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
/highres/sprites/effects/0921.png /highres/sprites/effects/0922.png /highres/sprites/effects/0923.png /highres/sprites/effects/0924.png /highres/sprites/effects/1671.png /highres/sprites/effects/1672.png /highres/sprites/effects/1673.png /highres/sprites/effects/1674.png /highres/sprites/effects/1675.png /highres/sprites/effects/1676.png /highres/sprites/effects/1677.png /highres/sprites/effects/1678.png /highres/sprites/effects/1679.png /highres/sprites/firstperson/2524_pistol.png /highres/sprites/firstperson/2524_pistol_g.png /highres/sprites/firstperson/2541.png /highres/sprites/firstperson/2542.png /highres/sprites/firstperson/2543.png /highres/sprites/firstperson/muzzle_flash_01.png /highres/sprites/projectiles/1360.png /highres/sprites/projectiles/1361.png /highres/sprites/projectiles/1362.png /highres/sprites/projectiles/1363.png /highres/sprites/projectiles/1364.png /highres/sprites/projectiles/1365.png /highres/sprites/projectiles/1366.png /highres/sprites/projectiles/1367.png /highres/sprites/projectiles/1368.png /highres/sprites/projectiles/1369.png /highres/sprites/projectiles/1370.png /highres/sprites/projectiles/1371.png /highres/sprites/projectiles/1372.png /highres/sprites/projectiles/1373.png /highres/sprites/projectiles/1374.png /highres/sprites/projectiles/1375.png /highres/sprites/projectiles/1376.png /highres/sprites/projectiles/1377.png /highres/sprites/projectiles/1378.png /highres/sprites/projectiles/1379.png /highres/sprites/projectiles/1641.png /highres/sprites/projectiles/1642.png /highres/sprites/projectiles/1643.png /highres/sprites/projectiles/1656.png /highres/sprites/projectiles/1657.png /highres/sprites/projectiles/1658.png /highres/sprites/projectiles/1659.png /highres/sprites/projectiles/2533.png /highres/sprites/projectiles/2534.png /highres/sprites/projectiles/2535.png /highres/textures.def /highres/textures/0803.png /highres/textures/0803_7.png /highres/textures/0803_n.png /highres/textures/3392.png /highres/textures/3401.png /highres/textures/3402.png /highres/textures/3403.png
|
270 |
4746d 23h |
spiker |
/highres/ |
Content by Lightsource |
|
/highres/sprites/decals/0550.png /highres/sprites/decals/0672.png /highres/sprites/decals/0673.png /highres/sprites/decals/0674.png /highres/sprites/effects/1630.png /highres/sprites/effects/1631.png /highres/sprites/effects/1632.png /highres/sprites/effects/1633.png /highres/sprites/effects/1634.png /highres/sprites/effects/1635.png /highres/sprites/firstperson/dollarnote.png /highres/sprites/monsters/1550_shark.png /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/props/0916_fireext.png /highres/sprites/signs/0848.png /highres/textures/0070.png /highres/textures/0070_n.png /highres/textures/0070_s.png /highres/textures/0884.png /highres/textures/0884_d.png /highres/textures/0884_n.png
|
269 |
4749d 0h |
loomsday |
/highres/ |
polymerTile #318 |
|
/highres/textures/0318_d.png /highres/textures/0318_n.png /highres/textures/0318_s.png
/highres/textures.def
|
268 |
4749d 23h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
/highres/textures/0317_d.png /highres/textures/0317_n.png /highres/textures/0317_s.png
/highres/textures.def
|
266 |
4760d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
/highres/textures/0152_g.png /highres/textures/0153_g.png /highres/textures/0371_d.png /highres/textures/0371_n.png /highres/textures/0371_s.png
/highres/textures.def
|
265 |
4764d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
/highres/sprites/pickups.def /highres/sprites/pickups/0028_shotgun_n.png /highres/textures.def /highres/textures/0297_n.png /highres/textures/0362_n.png
|
264 |
4783d 7h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
/highres/screen/menu/2493_old.png /highres/screen/menu/widescreen /highres/screen/menu/widescreen/2492_wide.png /highres/screen/menu/widescreen/2493_wide.png /highres/screen/menu/widescreen/3240_wide.png /highres/screen/menu/widescreen/3245_wide.png /highres/screen/menu/widescreen/3281_wide.png /highres/screen/menu/widescreen/3292_wide.png /highres/screen/menu/widescreen/3293_wide.png /highres/textures/0735_d.png /highres/textures/0735_n.png /highres/textures/0735_s.png
/highres/screen/menu/2493_new.png /highres/screen/menu/2493_new1610.png /highres/textures/0735.png
/highres/screen/menu.def /highres/screen/menu/2492.png /highres/screen/menu/2492_ver.png /highres/screen/menu/2493.png /highres/skyboxes/0084_bigorbit/0084_bigorbit_front.png /highres/textures.def /hrp_readme.txt
|
263 |
4789d 4h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
/highres/screen/menu/2493_new1610.png /highres/textures/0821_n.png /highres/textures/0821_s.png /highres/textures/1189_n.png
/highres/screen/menu.def /highres/screen/menu/2492_ver.png /highres/screen/menu/2493_new.png /highres/textures.def /highres/textures/0821.png /highres/textures/1189.png /hrp_readme.txt
|
261 |
4809d 22h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
/highres/textures/0707_d.png /highres/textures/0707_n.png /highres/textures/0707_s.png /highres/textures/0708_d.png /highres/textures/0708_n.png /highres/textures/0708_s.png
/highres/textures/0707.png /highres/textures/0708.png /highres/textures/0757_24.png
/highres/screen/menu/2492_ver.png /highres/screen/menu/2502.png /highres/screen/menu/2503.png /highres/textures.def /hrp_readme.txt
|
259 |
4813d 9h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
/E1L3.mhk /highres/textures/0757.png /highres/textures/0757_n.png /highres/textures/0757_s.png
|
257 |
4818d 23h |
parkar |
/ |
Added installer source. |
|
/installer /installer/BUILDLIC.TXT /installer/GNU.TXT /installer/banner.bmp /installer/banner.psd /installer/datainst.exe /installer/dn3d_hrp.nsi /installer/hrp_art_license.txt /installer/hrp_content /installer/hrp_content/duke3d_hrp.zip /installer/hrp_content/hrp_art_license.txt /installer/hrp_content/hrp_readme.txt /installer/hrp_splash.bmp /installer/icon.ico /installer/icon.psd /installer/maphacks_13d /installer/maphacks_13d/maphacks.zip /installer/maphacks_13d/maphacks_atomic /installer/maphacks_13d/maphacks_atomic/maphacks.zip /installer/maphacks_atomic /installer/maphacks_atomic/maphacks.zip /installer/music /installer/music/eduke32_mus.zip /installer/page.bmp /installer/page.psd /installer/splash.psd /installer/uninst.ico
/highres/sprites/monsters.def /highres/sprites/monsters/2000_pigcop.md3 /highres/textures/0750_n.png
|
237 |
4854d 4h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
/highres/textures/0349_d.png /highres/textures/0349_n.png /highres/textures/0349_s.png
/highres/textures.def /highres/textures/0454_d.png
|
234 |
4860d 3h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
/highres/textures/0333_d.png /highres/textures/0334_d.png
/highres/textures.def /highres/textures/0333_n.png /highres/textures/0333_s.png /highres/textures/0334_n.png /highres/textures/0334_s.png
|
233 |
4860d 7h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
/highres/textures/0344_d.png
/highres/textures.def /highres/textures/0344_n.png /highres/textures/0344_s.png
|
229 |
4863d 21h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
/highres/textures/0249_d.png /highres/textures/0250_d.png /highres/textures/0250_s.png /highres/textures/0746_n.png /highres/textures/0746_s.png
/highres/screen/menu/2492_version.png /hrp_readme.txt
|
228 |
4863d 21h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
/highres/textures/0249_D.png /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0746_N.png /highres/textures/0746_S.png
|
227 |
4863d 21h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
/highres/screen/menu/2492_version.png /highres/sprites/pickups/0049_shotgunammo.md3 /highres/sprites/pickups/0049_shotgunammo.png /highres/sprites/switches.def /highres/sprites/switches/0146_multiswitch.md3 /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0746_N.png /highres/textures/0746_S.png /hrp_readme.txt
|
226 |
4863d 22h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
/highres/textures/0746_N.png /highres/textures/0746_S.png /highres/textures/0751_d.png /highres/textures/0751_n.png /highres/textures/0751_s.png /highres/textures/0752_d.png /highres/textures/0752_n.png /highres/textures/0752_s.png
/highres/textures.def
|
219 |
4866d 6h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
/highres/textures/5091_d.png /highres/textures/5091_n.png /highres/textures/5091_s.png /highres/textures/5092_d.png /highres/textures/5092_n.png /highres/textures/5092_s.png /highres/textures/5096_d.png /highres/textures/5097_d.png
/highres/textures.def /highres/textures/0195_s.png
|
213 |
4870d 23h |
devastator |
/highres/textures/ |
updates for normal maps |
|
/highres/textures/0249_n.png /highres/textures/0250_n.png /highres/textures/3381_n.png
|
212 |
4873d 22h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|
/highres/textures/1169_s.png /highres/textures/3381_d.png /highres/textures/3381_n.png /highres/textures/3381_s.png
/highres/textures.def
|
211 |
4874d 0h |
devastator |
/highres/textures/ |
heightmap update to fit others from set. |
|
/highres/textures/0246_n.png
|
210 |
4875d 12h |
devastator |
/highres/textures/ |
249 and 250 polymer, wtf? have uploaded them yesterday |
|
/highres/textures/0249_D.png /highres/textures/0249_n.png /highres/textures/0249_s.png /highres/textures/0250_D.png /highres/textures/0250_S.png /highres/textures/0250_n.png
|
209 |
4875d 12h |
devastator |
/highres/textures/ |
renaming 1140 |
|
/highres/textures/1140_d.png
|
208 |
4875d 12h |
devastator |
/highres/ |
def and tex 5109 (brown alien tentacles) |
|
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
|
206 |
4875d 21h |
devastator |
/highres/ |
A complete 1140, and complete 246 249 250 |
|
/highres/textures.def /highres/textures/0246_d.png /highres/textures/0246_n.png /highres/textures/0246_s.png
|