Rev |
Age |
Author |
Path |
Log message |
Diff |
302 |
4499d 5h |
leod |
/highres/textures/ |
fix case of 1151 #2 |
|
301 |
4499d 5h |
leod |
/highres/textures/ |
fix case of 1151 #1 |
|
300 |
4499d 5h |
leod |
/highres/ |
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png) |
|
298 |
4500d 8h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4518d 6h |
spiker |
/highres/ |
281 |
|
294 |
4518d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4521d 5h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4536d 10h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4565d 23h |
spiker |
/highres/ |
|
|
286 |
4571d 10h |
spiker |
/highres/ |
4154 |
|
285 |
4597d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4654d 10h |
spiker |
/highres/ |
|
|
281 |
4657d 10h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4664d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4712d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4721d 2h |
spiker |
/highres/ |
|
|
274 |
4729d 23h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4730d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4730d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4730d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4731d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4733d 2h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4734d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4744d 23h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4748d 13h |
spiker |
/highres/ |
Fixes some broken normal maps |
|
264 |
4767d 9h |
nightfright |
/ |
Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone) |
|
263 |
4773d 5h |
nightfright |
/ |
Updated: #821, 1189, 2493 |
|
261 |
4794d 0h |
nightfright |
/ |
Updated: #707, 708, 2502, 2503; Removed: #757 (pal24) |
|
259 |
4797d 11h |
nightfright |
/ |
Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C) |
|
257 |
4803d 0h |
parkar |
/ |
Added installer source. |
|
237 |
4838d 6h |
devastator |
/highres/ |
349 and 454 diffuse update |
|
234 |
4844d 5h |
devastator |
/highres/ |
333-334 Tentacles embracing |
|
233 |
4844d 9h |
devastator |
/highres/ |
Remade 344 for future tentacle embracing. |
|
229 |
4847d 23h |
nightfright |
/ |
Re-added (after rename): 249_d, 250_d/s, 746_n/s |
|
228 |
4847d 23h |
nightfright |
/highres/textures/ |
Deleted for renaming: 249_D, 250_D/S, 746_N/S |
|
227 |
4847d 23h |
nightfright |
/ |
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch) |
|
226 |
4848d 0h |
devastator |
/highres/ |
1140 embracing set for japanese paper-walls |
|
219 |
4850d 8h |
devastator |
/highres/ |
Embracing tentacles textures and gloss map for 0195 |
|
213 |
4855d 1h |
devastator |
/highres/textures/ |
updates for normal maps |
|
212 |
4857d 23h |
devastator |
/highres/ |
3381 + specular map for 1169 + some fixes with parallax scale in tentacles |
|