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Rev Age Author Path Log message Diff
302 4499d 5h leod /highres/textures/ fix case of 1151 #2  
301 4499d 5h leod /highres/textures/ fix case of 1151 #1  
300 4499d 5h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4500d 8h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4518d 6h spiker /highres/ 281  
294 4518d 23h spiker /highres/ Added 4266  
292 4521d 5h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4536d 10h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4565d 23h spiker /highres/  
286 4571d 10h spiker /highres/ 4154  
285 4597d 22h nightfright / Reverted to previous versions: 341-343  
283 4654d 10h spiker /highres/  
281 4657d 10h nightfright / Modified: #341, 343  
280 4664d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4712d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4721d 2h spiker /highres/  
274 4729d 23h loomsday /highres/ polyTile #367  
273 4730d 1h spiker /highres/ 885 polymerized  
272 4730d 5h spiker /highres/textures/  
271 4730d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4731d 1h spiker /highres/ Content by Lightsource  
269 4733d 2h loomsday /highres/ polymerTile #318  
268 4734d 1h loomsday /highres/ polymer-ed tile #317  
266 4744d 23h loomsday /highres/ #371 polymerized, #152 glow added  
265 4748d 13h spiker /highres/ Fixes some broken normal maps  
264 4767d 9h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  
263 4773d 5h nightfright / Updated: #821, 1189, 2493  
261 4794d 0h nightfright / Updated: #707, 708, 2502, 2503; Removed: #757 (pal24)  
259 4797d 11h nightfright / Updated: #757, E1L3.mhk (new Polymer spotlights by Micky C)  
257 4803d 0h parkar / Added installer source.  
237 4838d 6h devastator /highres/ 349 and 454 diffuse update  
234 4844d 5h devastator /highres/ 333-334 Tentacles embracing  
233 4844d 9h devastator /highres/ Remade 344 for future tentacle embracing.  
229 4847d 23h nightfright / Re-added (after rename): 249_d, 250_d/s, 746_n/s  
228 4847d 23h nightfright /highres/textures/ Deleted for renaming: 249_D, 250_D/S, 746_N/S  
227 4847d 23h nightfright / Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)  
226 4848d 0h devastator /highres/ 1140 embracing set for japanese paper-walls  
219 4850d 8h devastator /highres/ Embracing tentacles textures and gloss map for 0195  
213 4855d 1h devastator /highres/textures/ updates for normal maps  
212 4857d 23h devastator /highres/ 3381 + specular map for 1169 + some fixes with parallax scale in tentacles